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Health: $player_health (out of 20)
Enemy's Health: $encounter["enemy_health"]
Inventory:
$inventory["gold"] gold
<<if $inventory["magicSword"] > 0>>$inventory["magicSword"] Magic Sword <<else>> Rusty Sword <<endif>>
<<if $inventory["magicBow"] > 0>>$inventory["magicBow"] Magic Bow <<else>> Old Bow <<endif>>
<<if $inventory["magicBook"] > 0>>$inventory["magicBook"] Powerful Spell Book <<else>> Weak Spell Book <<endif>>
<<if $inventory["armor"] > 0>> $inventory["armor"] Armor <<endif>>
<<if $inventory["healingPotion"] > 0>> $inventory["healingPotion"] Healing Potion<<if $inventory["healingPotion"] > 1>>s<<endif>><<endif>><<set $encounters to 0>>
<<set $inventory to {}>>
<<set $inventory["magicSword"] to 0>>
<<set $inventory["magicBow"] to 0>>
<<set $inventory["magicBook"] to 0>>
<<set $inventory["armor"] to 0>>
<<set $inventory["healingPotion"] to 0>>
<<set $inventory["gold"] to 5>>
<<set $choices to {}>>
<<set $choices["near"] to 0>>
<<set $choices["far"] to 0>>
<<set $choices["many"] to 0>>
<<set $choices["few"] to 0>>
<<set $choices["loot"] to 0>>
<<set $choices["help"] to 0>>
<<set $choices["magicSword"] to 0>>
<<set $choices["magicBow"] to 0>>
<<set $choices["magicBook"] to 0>>
<<set $choices["gold"] to 0>>
<<set $choices["weapon"] to 0>>
<<set $choices["sword"] to 0>>
<<set $choices["bow"] to 0>>
<<set $choices["magic"] to 0>>
<<set $choices["hide"] to 0>>
<<set $choices["wait"] to 0>>
<<set $choices["sneak"] to 0>>
<<set $choices["talk"] to 0>>
<<set $choices["bribe"] to 0>>
<<set $choices["runAway"] to 0>>
<<set $player_model to {}>>
<<set $player_model["enemy_near_few"] to 1>>
<<set $player_model["enemy_near_many"] to 1>>
<<set $player_model["enemy_far_few"] to 1>>
<<set $player_model["enemy_far_many"] to 1>>
<<set $player_model["town_shop"] to 1>>
<<set $player_model["help"] to 1>>
<<set $player_model["loot"] to 1>>
<<set $player_model["puzzle"] to 1>>
<<set $player_model["magicSword"] to 1>>
<<set $player_model["magicBow"] to 1>>
<<set $player_model["magicBook"] to 1>>
<<set $player_model["talk"] to 1>>
<<set $player_model["bribe"] to 1>>
<<set $player_model["sneak"] to 1>>
<<set $player_model["wait"] to 1>>
<<set $ogre to ["Ogre", "an Ogre", "a massive Ogre"]>>
<<set $giant to ["Giant", "a Giant", "a towering Giant"]>>
<<set $cyclops to ["Cyclops", "a Cyclops", "a powerful Cyclops"]>>
<<set $ent to ["Treant", "a Treant", "an imposing Treant"]>>
<<set $near_few_list to [$ogre, $giant, $cyclops, $ent]>>
<<set $giraffes to ["Giraffes", "Giraffes", "carnivorous fantasy Giraffes"]>>
<<set $wolves to ["Wolves", "Wolves", "vicious Wolves"]>>
<<set $unicorns to ["Unicorns", "Unicorns", "bloodthirsty Unicorns"]>>
<<set $wyverns to ["Wyverns", "Wyverns", "snarling Wyverns"]>>
<<set $near_many_list to [$giraffes, $wolves, $unicorns, $wyverns]>>
<<set $lamia to ["Lamia", "a Lamia", "a slithery Lamia"]>>
<<set $harpy to ["Harpy", "a Harpy", "a sleek Harpy"]>>
<<set $werewolf to ["Werewolf", "a Werewolf", "a muscular Werewolf"]>>
<<set $troll to ["Troll", "a Troll", "a mossy troll"]>>
<<set $far_few_list to [$lamia, $harpy, $werewolf, $troll]>>
<<set $goblins to ["Goblins", "Goblins", "rowdy Goblins"]>>
<<set $kobolds to ["Kobolds", "Kobolds", "skittery Kobolds"]>>
<<set $gnolls to ["Gnolls", "Gnolls", "howling Gnolls"]>>
<<set $gnomes to ["Gnomes", "Gnomes", "crazed ex-Garden Gnomes"]>>
<<set $far_many_list to [$goblins, $kobolds, $gnolls, $gnomes]>><<silently>>
<<set $player_health to 20>>
<<set $encounter to {}>>
<<set $encounter["enemy"] to "none">>
<<set $encounter["enemy_article"] to "none">>
<<set $encounter["enemy_description"] to "none">>
<<set $encounter["enemy_health"] to 0>>
<<set $encounter["enemy_damage"] to 0>>
<<set $encounter["sword_damage"] to 0>>
<<set $encounter["bow_damage"] to 0>>
<<set $encounter["magic_damage"] to 0>>
<<set $encounter["magic_sword_damage"] to 0>>
<<set $encounter["magic_bow_damage"] to 0>>
<<set $encounter["magic_book_damage"] to 0>>
<<set $encounter["bribe"] to false>>
<<set $encounter["talk"] to false>>
<<set $encounter["sneak"] to false>>
<<set $encounter["wait"] to false>>
<<set $encounter["loot_1"] to "none">>
<<set $encounter["gold_amount"] to 0>>
<<set $encounter1 to {}>>
<<set $encounter2 to {}>>
<<endsilently>>
This is Path A of The Lost Treasure of Bloomrane Cavern. We ask that you play both versions of the game. At the end of the game, you will be given a link to a survey about your enjoyment of the game.
You are a brave adventurer, seeking fame and fortune by finding the lost gold of Bloomrane Cavern.
[[Continue forward.|Next Encounter]]<<if $encounters >= 5>>
You see the yawning mouth of a cave up ahead!
[[Continue into Bloomrane Cavern|Win]]
<<else>>
<<silently>>
<<set $total to 0>>
<<if $player_health <5>>
<<set $player_health to 5>>
<<endif>>
<<if $encounter["type"] is "enemy_near_few">>
<<set $enemy_near_few_stop to $player_model["enemy_near_few"]/2>>
<<else>>
<<set $enemy_near_few_stop to $player_model["enemy_near_few"]>>
<<endif>>
<<set $total to $enemy_near_few_stop>>
<<if $encounter["type"] is "enemy_near_many">>
<<set $enemy_near_many_stop to $total + $player_model["enemy_near_many"]/2>>
<<else>>
<<set $enemy_near_many_stop to $total + $player_model["enemy_near_many"]>>
<<endif>>
<<set $total to $enemy_near_many_stop>>
<<if $encounter["type"] is "enemy_far_few">>
<<set $enemy_far_few_stop to $total + $player_model["enemy_far_few"]/2>>
<<else>>
<<set $enemy_far_few_stop to $total + $player_model["enemy_far_few"]>>
<<endif>>
<<set $total to $enemy_far_few_stop>>
<<if $encounter["type"] is "enemy_far_many">>
<<set $enemy_far_many_stop to $total + $player_model["enemy_far_many"]/2>>
<<else>>
<<set $enemy_far_many_stop to $total + $player_model["enemy_far_many"]>>
<<endif>>
<<set $total to $enemy_far_many_stop>>
<<if $encounter["type"] is "town_shop">>
<<set $town_shop_stop to $total + $player_model["town_shop"]/2>>
<<else>>
<<set $town_shop_stop to $total + $player_model["town_shop"]>>
<<endif>>
<<set $total to $town_shop_stop>>
<<if $encounter["type"] is "help">>
<<set $help_stop to $total + $player_model["help"]/2>>
<<else>>
<<set $help_stop to $total + $player_model["help"]>>
<<endif>>
<<set $total to $help_stop>>
<<if $encounter["type"] is "loot">>
<<set $loot_stop to $total + $player_model["loot"]/2>>
<<else>>
<<set $loot_stop to $total + $player_model["loot"]>>
<<endif>>
<<set $total to $loot_stop>>
<<if $encounter["type"] is "puzzle">>
<<set $puzzle_stop to $total + $player_model["puzzle"]/2>>
<<else>>
<<set $puzzle_stop to $total + $player_model["puzzle"]>>
<<endif>>
<<set $total to $puzzle_stop>>
<<set $roll to Math.random()*$total>>
<<if $roll < $enemy_near_few_stop>>
<<set $encounter1["type"] to "enemy_near_few">>
<<elseif $roll < $enemy_near_many_stop>>
<<set $encounter1["type"] to "enemy_near_many">>
<<elseif $roll < $enemy_far_few_stop>>
<<set $encounter1["type"] to "enemy_far_few">>
<<elseif $roll < $enemy_far_many_stop>>
<<set $encounter1["type"] to "enemy_far_many">>
<<elseif $roll < $town_shop_stop>>
<<set $encounter1["type"] to "town_shop">>
<<elseif $roll < $help_stop>>
<<set $encounter1["type"] to "help">>
<<elseif $roll < $loot_stop>>
<<set $encounter1["type"] to "loot">>
<<else>>
<<set $encounter1["type"] to "puzzle">>
<<endif>>
<<set $total to 0>>
<<if $encounter1["type"] is "enemy_near_few">>
<<set $enemy_near_few_stop to 0>>
<<else>>
<<if $encounter["type"] is "enemy_near_few">>
<<set $enemy_near_few_stop to $player_model["enemy_near_few"]/2>>
<<else>>
<<set $enemy_near_few_stop to $player_model["enemy_near_few"]>>
<<endif>>
<<set $total to $enemy_near_few_stop>>
<<endif>>
<<if $encounter1["type"] is "enemy_near_many">>
<<set $enemy_near_many_stop to 0>>
<<else>>
<<if $encounter["type"] is "enemy_near_many">>
<<set $enemy_near_many_stop to $total + $player_model["enemy_near_many"]/2>>
<<else>>
<<set $enemy_near_many_stop to $total + $player_model["enemy_near_many"]>>
<<endif>>
<<set $total to $enemy_near_many_stop>>
<<endif>>
<<if $encounter1["type"] is "enemy_far_few">>
<<set $enemy_far_few_stop to 0>>
<<else>>
<<if $encounter["type"] is "enemy_far_few">>
<<set $enemy_far_few_stop to $total + $player_model["enemy_far_few"]/2>>
<<else>>
<<set $enemy_far_few_stop to $total + $player_model["enemy_far_few"]>>
<<endif>>
<<set $total to $enemy_far_few_stop>>
<<endif>>
<<if $encounter1["type"] is "enemy_far_many">>
<<set $enemy_far_many_stop to 0>>
<<else>>
<<if $encounter["type"] is "enemy_far_many">>
<<set $enemy_far_many_stop to $total + $player_model["enemy_far_many"]/2>>
<<else>>
<<set $enemy_far_many_stop to $total + $player_model["enemy_far_many"]>>
<<endif>>
<<set $total to $enemy_far_many_stop>>
<<endif>>
<<if $encounter1["type"] is "town_shop">>
<<set $town_shop_stop to 0>>
<<else>>
<<if $encounter["type"] is "town_shop">>
<<set $town_shop_stop to $total + $player_model["town_shop"]/2>>
<<else>>
<<set $town_shop_stop to $total + $player_model["town_shop"]>>
<<endif>>
<<set $total to $town_shop_stop>>
<<endif>>
<<if $encounter1["type"] is "help">>
<<set $help_stop to 0>>
<<else>>
<<if $encounter["type"] is "help">>
<<set $help_stop to $total + $player_model["help"]/2>>
<<else>>
<<set $help_stop to $total + $player_model["help"]>>
<<endif>>
<<set $total to $help_stop>>
<<endif>>
<<if $encounter1["type"] is "loot">>
<<set $loot_stop to 0>>
<<else>>
<<if $encounter["type"] is "loot">>
<<set $loot_stop to $total + $player_model["loot"]/2>>
<<else>>
<<set $loot_stop to $total + $player_model["loot"]>>
<<endif>>
<<set $total to $loot_stop>>
<<endif>>
<<if $encounter1["type"] is "puzzle">>
<<set $puzzle_stop to 0>>
<<else>>
<<if $encounter["type"] is "puzzle">>
<<set $puzzle_stop to $total + $player_model["puzzle"]/2>>
<<else>>
<<set $puzzle_stop to $total + $player_model["puzzle"]>>
<<endif>>
<<set $total to $puzzle_stop>>
<<endif>>
<<set $roll to Math.random()*$total>>
<<if $roll < $enemy_near_few_stop>>
<<set $encounter2["type"] to "enemy_near_few">>
<<elseif $roll < $enemy_near_many_stop>>
<<set $encounter2["type"] to "enemy_near_many">>
<<elseif $roll < $enemy_far_few_stop>>
<<set $encounter2["type"] to "enemy_far_few">>
<<elseif $roll < $enemy_far_many_stop>>
<<set $encounter2["type"] to "enemy_far_many">>
<<elseif $roll < $town_shop_stop>>
<<set $encounter2["type"] to "town_shop">>
<<elseif $roll < $help_stop>>
<<set $encounter2["type"] to "help">>
<<elseif $roll < $loot_stop>>
<<set $encounter2["type"] to "loot">>
<<else>>
<<set $encounter2["type"] to "puzzle">>
<<endif>>
<<set $total to 0>>
<<set $encounter1["talk"] to false>>
<<set $encounter1["bribe"] to false>>
<<set $encounter1["sneak"] to false>>
<<set $encounter1["wait"] to false>>
<<set $encounter2["talk"] to false>>
<<set $encounter2["bribe"] to false>>
<<set $encounter2["sneak"] to false>>
<<set $encounter2["wait"] to false>>
<<if $encounter["talk"]>>
<<set $talk_stop to $total + $player_model["talk"]/2>>
<<else>>
<<set $talk_stop to $total + $player_model["talk"]>>
<<endif>>
<<set $total to $talk_stop>>
<<if $encounter["bribe"]>>
<<set $bribe_stop to $total + $player_model["bribe"]/2>>
<<else>>
<<set $bribe_stop to $total + $player_model["bribe"]>>
<<endif>>
<<set $total to $bribe_stop>>
<<if $encounter["sneak"]>>
<<set $sneak_stop to $total + $player_model["sneak"]/2>>
<<else>>
<<set $sneak_stop to $total + $player_model["sneak"]>>
<<endif>>
<<set $total to $sneak_stop>>
<<if $encounter["wait"]>>
<<set $wait_stop to $total + $player_model["wait"]/2>>
<<else>>
<<set $wait_stop to $total + $player_model["wait"]>>
<<endif>>
<<set $total to $wait_stop>>
<<set $roll to Math.random()*$total>>
<<if $roll < $talk_stop>>
<<set $encounter1["talk"] to true>>
<<elseif $roll < $bribe_stop>>
<<set $encounter1["bribe"] to true>>
<<elseif $roll < $sneak_stop>>
<<set $encounter1["sneak"] to true>>
<<elseif $roll < $wait_stop>>
<<set $encounter1["wait"] to true>>
<<endif>>
<<set $total to 0>>
<<if $encounter1["talk"]>>
<<set $talk_stop to 0>>
<<else>>
<<if $encounter["talk"]>>
<<set $talk_stop to $total + $player_model["talk"]/2>>
<<else>>
<<set $talk_stop to $total + $player_model["talk"]>>
<<endif>>
<<set $total to $talk_stop>>
<<endif>>
<<if $encounter1["bribe"]>>
<<set $bribe_stop to 0>>
<<else>>
<<if $encounter["bribe"]>>
<<set $bribe_stop to $total + $player_model["bribe"]/2>>
<<else>>
<<set $bribe_stop to $total + $player_model["bribe"]>>
<<endif>>
<<set $total to $bribe_stop>>
<<endif>>
<<if $encounter1["sneak"]>>
<<set $sneak_stop to 0>>
<<else>>
<<if $encounter["sneak"]>>
<<set $sneak_stop to $total + $player_model["sneak"]/2>>
<<else>>
<<set $sneak_stop to $total + $player_model["sneak"]>>
<<endif>>
<<set $total to $sneak_stop>>
<<endif>>
<<if $encounter1["wait"]>>
<<set $wait_stop to 0>>
<<else>>
<<if $encounter["wait"]>>
<<set $wait_stop to $total + $player_model["wait"]/2>>
<<else>>
<<set $wait_stop to $total + $player_model["wait"]>>
<<endif>>
<<set $total to $wait_stop>>
<<endif>>
<<set $roll to Math.random()*$total>>
<<if $roll < $talk_stop>>
<<set $encounter1["talk"] to true>>
<<elseif $roll < $bribe_stop>>
<<set $encounter1["bribe"] to true>>
<<elseif $roll < $sneak_stop>>
<<set $encounter1["sneak"] to true>>
<<elseif $roll < $wait_stop>>
<<set $encounter1["wait"] to true>>
<<endif>>
<<if $encounter1["type"] is "town_shop">>
<<set $total to 0>>
<<if $encounter1["talk"]>>
<<set $talk_stop to 0>>
<<else>>
<<if $encounter["talk"]>>
<<set $talk_stop to $total + $player_model["talk"]/2>>
<<else>>
<<set $talk_stop to $total + $player_model["talk"]>>
<<endif>>
<<set $total to $talk_stop>>
<<endif>>
<<if $encounter1["bribe"]>>
<<set $bribe_stop to 0>>
<<else>>
<<if $encounter["bribe"]>>
<<set $bribe_stop to $total + $player_model["bribe"]/2>>
<<else>>
<<set $bribe_stop to $total + $player_model["bribe"]>>
<<endif>>
<<set $total to $bribe_stop>>
<<endif>>
<<if $encounter1["sneak"]>>
<<set $sneak_stop to 0>>
<<else>>
<<if $encounter["sneak"]>>
<<set $sneak_stop to $total + $player_model["sneak"]/2>>
<<else>>
<<set $sneak_stop to $total + $player_model["sneak"]>>
<<endif>>
<<set $total to $sneak_stop>>
<<endif>>
<<if $encounter1["wait"]>>
<<set $wait_stop to 0>>
<<else>>
<<if $encounter["wait"]>>
<<set $wait_stop to $total + $player_model["wait"]/2>>
<<else>>
<<set $wait_stop to $total + $player_model["wait"]>>
<<endif>>
<<set $total to $wait_stop>>
<<endif>>
<<set $roll to Math.random()*$total>>
<<if $roll < $talk_stop>>
<<set $encounter1["talk"] to true>>
<<elseif $roll < $bribe_stop>>
<<set $encounter1["bribe"] to true>>
<<elseif $roll < $sneak_stop>>
<<set $encounter1["sneak"] to true>>
<<elseif $roll < $wait_stop>>
<<set $encounter1["wait"] to true>>
<<endif>>
<<endif>>
<<set $total to 0>>
<<if $encounter["talk"]>>
<<set $talk_stop to $total + $player_model["talk"]/2>>
<<else>>
<<set $talk_stop to $total + $player_model["talk"]>>
<<endif>>
<<set $total to $talk_stop>>
<<if $encounter["bribe"]>>
<<set $bribe_stop to $total + $player_model["bribe"]/2>>
<<else>>
<<set $bribe_stop to $total + $player_model["bribe"]>>
<<endif>>
<<set $total to $bribe_stop>>
<<if $encounter["sneak"]>>
<<set $sneak_stop to $total + $player_model["sneak"]/2>>
<<else>>
<<set $sneak_stop to $total + $player_model["sneak"]>>
<<endif>>
<<set $total to $sneak_stop>>
<<if $encounter["wait"]>>
<<set $wait_stop to $total + $player_model["wait"]/2>>
<<else>>
<<set $wait_stop to $total + $player_model["wait"]>>
<<endif>>
<<set $total to $wait_stop>>
<<set $roll to Math.random()*$total>>
<<if $roll < $talk_stop>>
<<set $encounter2["talk"] to true>>
<<elseif $roll < $bribe_stop>>
<<set $encounter2["bribe"] to true>>
<<elseif $roll < $sneak_stop>>
<<set $encounter2["sneak"] to true>>
<<elseif $roll < $wait_stop>>
<<set $encounter2["wait"] to true>>
<<endif>>
<<set $total to 0>>
<<if $encounter2["talk"]>>
<<set $talk_stop to 0>>
<<else>>
<<if $encounter["talk"]>>
<<set $talk_stop to $total + $player_model["talk"]/2>>
<<else>>
<<set $talk_stop to $total + $player_model["talk"]>>
<<endif>>
<<set $total to $talk_stop>>
<<endif>>
<<if $encounter2["bribe"]>>
<<set $bribe_stop to 0>>
<<else>>
<<if $encounter["bribe"]>>
<<set $bribe_stop to $total + $player_model["bribe"]/2>>
<<else>>
<<set $bribe_stop to $total + $player_model["bribe"]>>
<<endif>>
<<set $total to $bribe_stop>>
<<endif>>
<<if $encounter2["sneak"]>>
<<set $sneak_stop to 0>>
<<else>>
<<if $encounter["sneak"]>>
<<set $sneak_stop to $total + $player_model["sneak"]/2>>
<<else>>
<<set $sneak_stop to $total + $player_model["sneak"]>>
<<endif>>
<<set $total to $sneak_stop>>
<<endif>>
<<if $encounter2["wait"]>>
<<set $wait_stop to 0>>
<<else>>
<<if $encounter["wait"]>>
<<set $wait_stop to $total + $player_model["wait"]/2>>
<<else>>
<<set $wait_stop to $total + $player_model["wait"]>>
<<endif>>
<<set $total to $wait_stop>>
<<endif>>
<<set $roll to Math.random()*$total>>
<<if $roll < $talk_stop>>
<<set $encounter2["talk"] to true>>
<<elseif $roll < $bribe_stop>>
<<set $encounter2["bribe"] to true>>
<<elseif $roll < $sneak_stop>>
<<set $encounter2["sneak"] to true>>
<<elseif $roll < $wait_stop>>
<<set $encounter2["wait"] to true>>
<<endif>>
<<if $encounter2["type"] is "town_shop">>
<<set $total to 0>>
<<if $encounter2["talk"]>>
<<set $talk_stop to 0>>
<<else>>
<<if $encounter["talk"]>>
<<set $talk_stop to $total + $player_model["talk"]/2>>
<<else>>
<<set $talk_stop to $total + $player_model["talk"]>>
<<endif>>
<<set $total to $talk_stop>>
<<endif>>
<<if $encounter2["bribe"]>>
<<set $bribe_stop to 0>>
<<else>>
<<if $encounter["bribe"]>>
<<set $bribe_stop to $total + $player_model["bribe"]/2>>
<<else>>
<<set $bribe_stop to $total + $player_model["bribe"]>>
<<endif>>
<<set $total to $bribe_stop>>
<<endif>>
<<if $encounter2["sneak"]>>
<<set $sneak_stop to 0>>
<<else>>
<<if $encounter["sneak"]>>
<<set $sneak_stop to $total + $player_model["sneak"]/2>>
<<else>>
<<set $sneak_stop to $total + $player_model["sneak"]>>
<<endif>>
<<set $total to $sneak_stop>>
<<endif>>
<<if $encounter2["wait"]>>
<<set $wait_stop to 0>>
<<else>>
<<if $encounter["wait"]>>
<<set $wait_stop to $total + $player_model["wait"]/2>>
<<else>>
<<set $wait_stop to $total + $player_model["wait"]>>
<<endif>>
<<set $total to $wait_stop>>
<<endif>>
<<set $roll to Math.random()*$total>>
<<if $roll < $talk_stop>>
<<set $encounter2["talk"] to true>>
<<elseif $roll < $bribe_stop>>
<<set $encounter2["bribe"] to true>>
<<elseif $roll < $sneak_stop>>
<<set $encounter2["sneak"] to true>>
<<elseif $roll < $wait_stop>>
<<set $encounter2["wait"] to true>>
<<endif>>
<<endif>>
<<set $encounter1["gold_amount"] to random(1,5)>>
<<set $encounter1["enemy_health"] to random(5,15)>>
<<set $encounter1["enemy_damage"] to random(3,8)>>
<<if $inventory["armor"] >= 1>>
<<set $encounter1["enemy_damage"] to $encounter1["enemy_damage"] - 2>>
<<endif>>
<<set $encounter1["sword_damage"] to random(1,10)>>
<<set $encounter1["bow_damage"] to random(1,10)>>
<<set $encounter1["magic_damage"] to random(1,10)>>
<<set $encounter1["magic_sword_damage"] to 2*$encounter1["sword_damage"]>>
<<set $encounter1["magic_bow_damage"] to 2*$encounter1["bow_damage"]>>
<<set $encounter1["magic_book_damage"] to 2*$encounter1["magic_damage"]>>
<<if $encounter1["type"] is "puzzle">>
<<set $enemy_health to 1>>
<<set $encounter1["sword_damage"] to 0>>
<<set $encounter1["bow_damage"] to 0>>
<<set $encounter1["magic_damage"] to 0>>
<<set $encounter1["magic_sword_damage"] to 0>>
<<set $encounter1["magic_bow_damage"] to 0>>
<<set $encounter1["magic_book_damage"] to 0>>
<<set $roll to random(3)>>
<<if $roll < 1>>
<<set $encounter1["magic_sword_damage"] to 1>>
<<elseif $roll < 2>>
<<set $encounter1["magic_bow_damage"] to 1>>
<<else>>
<<set $encounter1["magic_book_damage"] to 1>>
<<endif>>
<<endif>>
<<set $encounter2["gold_amount"] to random(1,5)>>
<<set $encounter2["enemy_health"] to random(5,15)>>
<<set $encounter2["enemy_damage"] to random(3,8)>>
<<if $inventory["armor"] >= 1>>
<<set $encounter2["enemy_damage"] to $encounter2["enemy_damage"] - 2>>
<<endif>>
<<set $encounter2["sword_damage"] to random(1,10)>>
<<set $encounter2["bow_damage"] to random(1,10)>>
<<set $encounter2["magic_damage"] to random(1,10)>>
<<set $encounter2["magic_sword_damage"] to 2*$encounter2["sword_damage"]>>
<<set $encounter2["magic_bow_damage"] to 2*$encounter2["bow_damage"]>>
<<set $encounter2["magic_book_damage"] to 2*$encounter2["magic_damage"]>>
<<if $encounter2["type"] is "puzzle">>
<<set $enemy_health to 1>>
<<set $encounter2["sword_damage"] to 0>>
<<set $encounter2["bow_damage"] to 0>>
<<set $encounter2["magic_damage"] to 0>>
<<set $encounter2["magic_sword_damage"] to 0>>
<<set $encounter2["magic_bow_damage"] to 0>>
<<set $encounter2["magic_book_damage"] to 0>>
<<set $roll to random(3)>>
<<if $roll < 1>>
<<set $encounter2["magic_sword_damage"] to 1>>
<<elseif $roll < 2>>
<<set $encounter2["magic_bow_damage"] to 1>>
<<else>>
<<set $encounter2["magic_book_damage"] to 1>>
<<endif>>
<<endif>>
<<set $total to 0>>
<<if $encounter["loot_1"] is "Magic Sword">>
<<set $sword_stop to $total + $player_model["magicSword"]/2>>
<<else>>
<<set $sword_stop to $total + $player_model["magicSword"]>>
<<endif>>
<<set $total to $sword_stop>>
<<if $encounter["loot_1"] is "Magic Bow">>
<<set $bow_stop to $total + $player_model["magicBow"]/2>>
<<else>>
<<set $bow_stop to $total + $player_model["magicBow"]>>
<<endif>>
<<set $total to $bow_stop>>
<<if $encounter["loot_1"] is "Magic Book">>
<<set $book_stop to $total + $player_model["magicBook"]/2>>
<<else>>
<<set $book_stop to $total + $player_model["magicBook"]>>
<<endif>>
<<set $total to $book_stop>>
<<set $roll to Math.random()*$total>>
<<if $roll < $sword_stop>>
<<set $encounter1["loot_1"] to "Magic Sword">>
<<elseif $roll < $bow_stop>>
<<set $encounter1["loot_1"] to "Magic Bow">>
<<else>>
<<set $encounter1["loot_1"] to "Magic Book">>
<<endif>>
<<set $total to 0>>
<<if $encounter["loot_1"] is "Magic Sword">>
<<set $sword_stop to $total + $player_model["magicSword"]/2>>
<<else>>
<<set $sword_stop to $total + $player_model["magicSword"]>>
<<endif>>
<<set $total to $sword_stop>>
<<if $encounter["loot_1"] is "Magic Bow">>
<<set $bow_stop to $total + $player_model["magicBow"]/2>>
<<else>>
<<set $bow_stop to $total + $player_model["magicBow"]>>
<<endif>>
<<set $total to $bow_stop>>
<<if $encounter["loot_1"] is "Magic Book">>
<<set $book_stop to $total + $player_model["magicBook"]/2>>
<<else>>
<<set $book_stop to $total + $player_model["magicBook"]>>
<<endif>>
<<set $total to $book_stop>>
<<set $roll to Math.random()*$total>>
<<if $roll < $sword_stop>>
<<set $encounter2["loot_1"] to "Magic Sword">>
<<elseif $roll < $bow_stop>>
<<set $encounter2["loot_1"] to "Magic Bow">>
<<else>>
<<set $encounter2["loot_1"] to "Magic Book">>
<<endif>>
<<if $encounter1["type"] is "enemy_near_few">>
<<set $enemy_list to $near_few_list.random()>>
<<set $encounter1["enemy"] to $enemy_list[0]>>
<<set $encounter1["enemy_article"] to $enemy_list[1]>>
<<set $encounter1["enemy_description"] to $enemy_list[2]>>
<<elseif $encounter1["type"] is "enemy_near_many">>
<<set $enemy_list to $near_many_list.random()>>
<<set $encounter1["enemy"] to $enemy_list[0]>>
<<set $encounter1["enemy_article"] to $enemy_list[1]>>
<<set $encounter1["enemy_description"] to $enemy_list[2]>>
<<elseif $encounter1["type"] is "enemy_far_few">>
<<set $enemy_list to $far_few_list.random()>>
<<set $encounter1["enemy"] to $enemy_list[0]>>
<<set $encounter1["enemy_article"] to $enemy_list[1]>>
<<set $encounter1["enemy_description"] to $enemy_list[2]>>
<<elseif $encounter1["type"] is "enemy_far_many">>
<<set $enemy_list to $far_many_list.random()>>
<<set $encounter1["enemy"] to $enemy_list[0]>>
<<set $encounter1["enemy_article"] to $enemy_list[1]>>
<<set $encounter1["enemy_description"] to $enemy_list[2]>>
<<endif>>
<<if $encounter2["type"] is "enemy_near_few">>
<<set $enemy_list to $near_few_list.random()>>
<<set $encounter2["enemy"] to $enemy_list[0]>>
<<set $encounter2["enemy_article"] to $enemy_list[1]>>
<<set $encounter2["enemy_description"] to $enemy_list[2]>>
<<elseif $encounter2["type"] is "enemy_near_many">>
<<set $enemy_list to $near_many_list.random()>>
<<set $encounter2["enemy"] to $enemy_list[0]>>
<<set $encounter2["enemy_article"] to $enemy_list[1]>>
<<set $encounter2["enemy_description"] to $enemy_list[2]>>
<<elseif $encounter2["type"] is "enemy_far_few">>
<<set $enemy_list to $far_few_list.random()>>
<<set $encounter2["enemy"] to $enemy_list[0]>>
<<set $encounter2["enemy_article"] to $enemy_list[1]>>
<<set $encounter2["enemy_description"] to $enemy_list[2]>>
<<elseif $encounter2["type"] is "enemy_far_many">>
<<set $enemy_list to $far_many_list.random()>>
<<set $encounter2["enemy"] to $enemy_list[0]>>
<<set $encounter2["enemy_article"] to $enemy_list[1]>>
<<set $encounter2["enemy_description"] to $enemy_list[2]>>
<<endif>>
<<set $encounters to $encounters + 1>>
<<endsilently>>
Before you is a fork in the road. Both paths will bring you closer to your destination.
To the left <<if $encounter1["type"] is "enemy_near_few">>
you see a large figure blocking your path just ahead.
<<elseif $encounter1["type"] is "enemy_near_many">>
you hear rustling and growling around a bend in the road.
<<elseif $encounter1["type"] is "enemy_far_few">>
you see a long bridge over a ravine, and a figure blocking your path.
<<elseif $encounter1["type"] is "enemy_far_many">>
you hear a loud commotion coming from down the road.
<<elseif $encounter1["type"] is "town_shop">>
you see a sign indicating there is a town ahead.
<<elseif $encounter1["type"] is "help">>
you hear a cry for help coming from down the road.
<<elseif $encounter1["type"] is "loot">>
you see signs of a camp of some sort nearby.
<<else>>
you see the path go into a tunnel, with a strange door blocking the way
<<endif>>
To the right <<if $encounter2["type"] is "enemy_near_few">>
you see a large figure blocking your path just ahead.
<<elseif $encounter2["type"] is "enemy_near_many">>
you hear rustling and growling around a bend in the road.
<<elseif $encounter2["type"] is "enemy_far_few">>
you see a long bridge over a ravine, and a figure blocking your path.
<<elseif $encounter2["type"] is "enemy_far_many">>
you hear a loud commotion coming from down the road.
<<elseif $encounter2["type"] is "town_shop">>
you see a sign indicating there is a town ahead.
<<elseif $encounter2["type"] is "help">>
you hear a cry for help coming from down the road.
<<elseif $encounter2["type"] is "loot">>
you see signs of a camp of some sort nearby.
<<else>>
you see the path go into a tunnel, with a strange door blocking the way
<<endif>>
Which path do you choose?
[[Take the left path|Choose Left]]
[[Take the right path|Choose Right]]
<<endif>><<silently>>
<<set $encounter["type"] to $encounter1["type"]>>
<<set $encounter["enemy"] to $encounter1["enemy"]>>
<<set $encounter["enemy_article"] to $encounter1["enemy_article"]>>
<<set $encounter["enemy_description"] to $encounter1["enemy_description"]>>
<<set $encounter["enemy_health"] to $encounter1["enemy_health"]>>
<<set $encounter["enemy_damage"] to $encounter1["enemy_damage"]>>
<<set $encounter["sword_damage"] to $encounter1["sword_damage"]>>
<<set $encounter["bow_damage"] to $encounter1["bow_damage"]>>
<<set $encounter["magic_damage"] to $encounter1["magic_damage"]>>
<<set $encounter["magic_sword_damage"] to $encounter1["magic_sword_damage"]>>
<<set $encounter["magic_bow_damage"] to $encounter1["magic_bow_damage"]>>
<<set $encounter["magic_book_damage"] to $encounter1["magic_book_damage"]>>
<<set $encounter["bribe"] to $encounter1["bribe"]>>
<<set $encounter["talk"] to $encounter1["talk"]>>
<<set $encounter["sneak"] to $encounter1["sneak"]>>
<<set $encounter["wait"] to $encounter1["wait"]>>
<<set $encounter["loot_1"] to $encounter1["loot_1"]>>
<<set $encounter["gold_amount"] to $encounter1["gold_amount"]>>
<<endsilently>>
You turn left and keep walking.
<<if $encounter["type"] is "enemy_near_few">>
[[Continue forward.|Enemy Near Few]]
<<elseif $encounter["type"] is "enemy_near_many">>
[[Continue forward.|Enemy Near Many]]
<<elseif $encounter["type"] is "enemy_far_few">>
[[Continue forward.|Enemy Far Few]]
<<elseif $encounter["type"] is "enemy_far_many">>
[[Continue forward.|Enemy Far Many]]
<<elseif $encounter["type"] is "town_shop">>
[[Continue forward.|Town]]
<<elseif $encounter["type"] is "help">>
[[Continue forward.|Save Woman from Bandits]]
<<elseif $encounter["type"] is "loot">>
[[Continue forward.|Loot Camp Start]]
<<else>>
[[Continue forward.|Puzzle]]
<<endif>><<silently>>
<<set $encounter["type"] to $encounter2["type"]>>
<<set $encounter["enemy"] to $encounter2["enemy"]>>
<<set $encounter["enemy_article"] to $encounter2["enemy_article"]>>
<<set $encounter["enemy_description"] to $encounter2["enemy_description"]>>
<<set $encounter["enemy_health"] to $encounter2["enemy_health"]>>
<<set $encounter["enemy_damage"] to $encounter2["enemy_damage"]>>
<<set $encounter["sword_damage"] to $encounter2["sword_damage"]>>
<<set $encounter["bow_damage"] to $encounter2["bow_damage"]>>
<<set $encounter["magic_damage"] to $encounter2["magic_damage"]>>
<<set $encounter["magic_sword_damage"] to $encounter2["magic_sword_damage"]>>
<<set $encounter["magic_bow_damage"] to $encounter2["magic_bow_damage"]>>
<<set $encounter["magic_book_damage"] to $encounter2["magic_book_damage"]>>
<<set $encounter["bribe"] to $encounter2["bribe"]>>
<<set $encounter["talk"] to $encounter2["talk"]>>
<<set $encounter["sneak"] to $encounter2["sneak"]>>
<<set $encounter["wait"] to $encounter2["wait"]>>
<<set $encounter["loot_1"] to $encounter2["loot_1"]>>
<<set $encounter["gold_amount"] to $encounter2["gold_amount"]>>
<<endsilently>>
You turn right and keep walking.
<<if $encounter["type"] is "enemy_near_few">>
[[Continue forward.|Enemy Near Few]]
<<elseif $encounter["type"] is "enemy_near_many">>
[[Continue forward.|Enemy Near Many]]
<<elseif $encounter["type"] is "enemy_far_few">>
[[Continue forward.|Enemy Far Few]]
<<elseif $encounter["type"] is "enemy_far_many">>
[[Continue forward.|Enemy Far Many]]
<<elseif $encounter["type"] is "town_shop">>
[[Continue forward.|Town]]
<<elseif $encounter["type"] is "help">>
[[Continue forward.|Save Woman from Bandits]]
<<elseif $encounter["type"] is "loot">>
[[Continue forward.|Loot Camp Start]]
<<else>>
[[Continue forward.|Puzzle]]
<<endif>>As you enter the cave, you come upon a chamber filled with glimmering treasure. Heaps of shimmering gold coins, brilliant jewels of all colors, and magnificent weapons lay before you. Your discovery will surely become legendary.
Congratulations! You found the lost treasure of Bloomrane Cavern!
Thank you for playing! This was Path A of the Treasure of Bloomrane Cavern. If you've already played Path B, please take the survey at the link below. Otherwise, please play Path B before taking the survey.
https://docs.google.com/forms/d/e/1FAIpQLSd1imv2Pb4gEtDALedTM7B2DaUFVvy_cx2Os8ADKYhrsS5W4Q/viewform?usp=sf_link<<silently>>
<<set $choices["near"] to $choices["near"]+1>>
<<set $choices["many"] to $choices["many"]+1>>
<<endsilently>>
You round a bend in the road to find a group of $encounter["enemy_description"]. They don't seem to have noticed you yet, but they are blocking your way.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Many Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Near Many Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Many Magic Fight]] <<endif>>
<<if $encounter["talk"]>> [["Try to shoo away the " + $encounter["enemy"]|Enemy Near Many Talk Succeed]] <<else>> [["Try to shoo away the " + $encounter["enemy"]|Enemy Near Many Talk Fail]] <<endif>>
<<if $encounter["bribe"]>> [["Try to distract the " + $encounter["enemy"]|Enemy Near Many Bribe Succeed]] <<else>> [["Try to distract the " + $encounter["enemy"]|Enemy Near Many Bribe Fail]] <<endif>>
[[Try to hide in the bushes before they see you|Enemy Near Many Hide]]<<silently>>
<<set $choices["sword"] to $choices["sword"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["sword_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You swing your sword in a wide arc, striking several of the $encounter["enemy"] and scaring the rest. They yelp and howl as they run into the woods. There seems to be some treasure in the thicket they were sitting in before.
[[Loot the Treasure|Enemy Near Many Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
You swing your sword down, hitting one of the $encounter["enemy"] as the rest lunge at you. You take several slashed and bites, wounding you. You're too badly hurt to fight any longer.
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Enemy Near Many Use Health Potion]]
[[Run away|Enemy Near Many Flee]]
<<else>>
You have no choice but to [[flee.|Enemy Near Many Flee]]
<<endif>>
<<else>>
You swing your sword down, hitting one of the $encounter["enemy"] as the rest lunge at you. You take several slashed and bites, but you shrug them off and keep fighting.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Many Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Near Many Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Many Magic Fight]] <<endif>>
[[Use a health potion|Enemy Near Many Use Health Potion]]
[[Run away|Enemy Near Many Flee]]
<<endif>>
<<endif>><<silently>>
<<set $choices["sword"] to $choices["sword"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_sword_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You swing your sword in a wide arc, striking several of the $encounter["enemy"] and scaring the rest. They yelp and howl as they run into the woods. There seems to be some treasure in the thicket they were sitting in before.
[[Loot the Treasure|Enemy Near Many Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
You swing your sword down, hitting one of the $encounter["enemy"] as the rest lunge at you. You take several slashed and bites, wounding you. You're too badly hurt to fight any longer.
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Enemy Near Many Use Health Potion]]
[[Run away|Enemy Near Many Flee]]
<<else>>
You have no choice but to [[flee.|Enemy Near Many Flee]]
<<endif>>
<<else>>
You swing your sword down, hitting one of the $encounter["enemy"] as the rest lunge at you. You take several slashed and bites, but you shrug them off and keep fighting.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Many Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Near Many Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Many Magic Fight]] <<endif>>
[[Use a health potion|Enemy Near Many Use Health Potion]]
[[Run away|Enemy Near Many Flee]]
<<endif>>
<<endif>><<silently>>
<<set $choices["bow"] to $choices["bow"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["bow_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
One of your arrows strikes the leader of the group, causing the rest to panic. They yelp and howl as they run into the woods. There seems to be some treasure in the thicket they were sitting in before.
[[Loot the Treasure|Enemy Near Many Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
You fire an arrow into the crowd, but they bite at you before you can loose another. You're too badly hurt to fight any longer.
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Enemy Near Many Use Health Potion]]
[[Run away|Enemy Near Many Flee]]
<<else>>
You have no choice but to [[flee.|Enemy Near Many Flee]]
<<endif>>
<<else>>
You fire an arrow into the crowd, but they bite at you before you can loose another. You mange to shrug their attacks off and keep fighting.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Many Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Near Many Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Many Magic Fight]] <<endif>>
[[Use a health potion|Enemy Near Many Use Health Potion]]
[[Run away|Enemy Near Many Flee]]
<<endif>>
<<endif>><<silently>>
<<set $choices["bow"] to $choices["bow"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_bow_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
One of your arrows strikes the leader of the group, causing the rest to panic. They yelp and howl as they run into the woods. There seems to be some treasure in the thicket they were sitting in before.
[[Loot the Treasure|Enemy Near Many Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
You fire an arrow into the crowd, but they bite at you before you can loose another. You're too badly hurt to fight any longer.
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Enemy Near Many Use Health Potion]]
[[Run away|Enemy Near Many Flee]]
<<else>>
You have no choice but to [[flee.|Enemy Near Many Flee]]
<<endif>>
<<else>>
You fire an arrow into the crowd, but they bite at you before you can loose another. You mange to shrug their attacks off and keep fighting.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Many Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Near Many Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Many Magic Fight]] <<endif>>
[[Use a health potion|Enemy Near Many Use Health Potion]]
[[Run away|Enemy Near Many Flee]]
<<endif>>
<<endif>><<silently>>
<<set $choices["magic"] to $choices["magic"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You create a large flash of light, startling and blinding the $encounter["enemy"]. They yelp and howl as they run into the woods. There seems to be some treasure in the thicket they were sitting in before.
[[Loot the Treasure|Enemy Near Many Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
You blast a few of the $encounter["enemy"] with ice, but the rest rush you and lunge, biting and slashing at you. You're too badly hurt to fight any longer.
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Enemy Near Many Use Health Potion]]
[[Run away|Enemy Near Many Flee]]
<<else>>
You have no choice but to [[flee.|Enemy Near Many Flee]]
<<endif>>
<<else>>
You blast a few of the $encounter["enemy"] with ice, but the rest rush you and lunge, biting and slashing at you.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Many Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Near Many Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Many Magic Fight]] <<endif>>
[[Use a health potion|Enemy Near Many Use Health Potion]]
[[Run away|Enemy Near Many Flee]]
<<endif>>
<<endif>><<silently>>
<<set $choices["magic"] to $choices["magic"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_book_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You create a large flash of light, startling and blinding the $encounter["enemy"]. They yelp and howl as they run into the woods. There seems to be some treasure in the thicket they were sitting in before.
[[Loot the Treasure|Enemy Near Many Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
You blast a few of the $encounter["enemy"] with ice, but the rest rush you and lunge, biting and slashing at you. You're too badly hurt to fight any longer.
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Enemy Near Many Use Health Potion]]
[[Run away|Enemy Near Many Flee]]
<<else>>
You have no choice but to [[flee.|Enemy Near Many Flee]]
<<endif>>
<<else>>
You blast a few of the $encounter["enemy"] with ice, but the rest rush you and lunge, biting and slashing at you.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Many Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Near Many Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Many Magic Fight]] <<endif>>
[[Use a health potion|Enemy Near Many Use Health Potion]]
[[Run away|Enemy Near Many Flee]]
<<endif>>
<<endif>><<silently>>
<<set $choices["bow"] to $choices["bow"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["bow_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
One of your arrows strikes the leader of the group, causing the rest to panic. They yelp and howl as they run into the woods. There seems to be some treasure in the thicket they were sitting in before.
[[Loot the Treasure|Enemy Near Many Loot]]
<<else>>
You fire an arrow into the crowd, wounding one of the $encounter["enemy"] and startling all of them. The $encounter["enemy"] fan out and search for you. Before you can fire off another shot, one of them spots you, and lets out a terrifying shriek.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Many Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Near Many Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Many Magic Fight]] <<endif>>
[[Run away|Enemy Near Many Flee]]
<<endif>><<silently>>
<<set $choices["bow"] to $choices["bow"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_bow_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
One of your arrows strikes the leader of the group, causing the rest to panic. They yelp and howl as they run into the woods. There seems to be some treasure in the thicket they were sitting in before.
[[Loot the Treasure|Enemy Near Many Loot]]
<<else>>
You fire an arrow into the crowd, wounding one of the $encounter["enemy"] and startling all of them. The $encounter["enemy"] fan out and search for you. Before you can fire off another shot, one of them spots you, and lets out a terrifying shriek.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Many Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Near Many Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Many Magic Fight]] <<endif>>
[[Run away|Enemy Near Many Flee]]
<<endif>><<silently>>
<<set $inventory["healingPotion"] to $inventory["healingPotion"]-1>>
<<set $player_health to 20>>
<<endsilently
Stumbling away from your attacker, you manage to grab a healing potion from your bag and quickly drink it. You immediately feel much stronger.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Many Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Near Many Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Many Magic Fight]] <<endif>>
[[Run away|Enemy Near Many Flee]]<<set $choices["runAway"] to $choices["runAway"]+1>>
You flee from the $encounter["enemy"] and [[continue on your quest.|Next Encounter]]Amongst the treasure, you find a $encounter["loot_1"] and $encounter["gold_amount"] Gold Pieces. Your pack is getting heavy and you can only carry one. Which do you take?
[["Take the " + $encounter["loot_1"]|Enemy Near Many Loot 1]]
[["Take the " + $encounter["gold_amount"] + " Gold Pieces"|Enemy Near Many Loot 2]]<<if $encounter["loot_1"] == "Magic Sword">>
<<silently>>
<<set $inventory["magicSword"] to $inventory["magicSword"]+1>>
<<set $choices["weapon"] to $choices["weapon"]+1 >>
<<endsilently>>
You take the Magic Sword and continue on your journey.
<<elseif $encounter["loot_1"] == "Magic Bow">>
<<silently>>
<<set $inventory["magicBow"] to $inventory["magicBow"]+1>>
<<set $choices["weapon"] to $choices["weapon"]+1 >>
<<endsilently>>
You take the Magic Bow and continue on your journey.
<<elseif $encounter["loot_1"] == "Magic Book">>
<<silently>>
<<set $inventory["magicBook"] to $inventory["magicBook"]+1>>
<<set $choices["weapon"] to $choices["weapon"]+1 >>
<<endsilently>>
You take the Spell Tome and continue on your journey.
<<endif>>
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $inventory["gold"] to $inventory["gold"]+$encounter["gold_amount"]>>
<<set $choices["gold"] to $choices["gold"]+1 >>
<<endsilently>>
You take the gold and continue on your journey.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $choices["talk"] to $choices["talk"]+1>>
<<endsilently>>
You rush up to the $encounter["enemy"] and make loud noises, trying to look big and imposing. Unfortunately, you don't look quite big and imposing enough, and the $encounter["enemy"] growl angrily at you.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Many Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Near Many Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Many Magic Fight]] <<endif>>
<<if $encounter["bribe"]>> [["Try to distract the " + $encounter["enemy"]|Enemy Near Many Bribe Succeed]] <<else>> [["Try to distract the " + $encounter["enemy"]|Enemy Near Many Bribe Fail]] <<endif>><<silently>>
<<set $choices["talk"] to $choices["talk"]+1>>
<<endsilently>>
You rush up to the $encounter["enemy"] and make loud noises, trying to look big and imposing. Startled, the $encounter["enemy"] yelp and run into the forest, leaving the road clear for you to continue.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $choices["bribe"] to $choices["bribe"]+1>>
<<endsilently>>
You jingle your bag, trying to catch the $encounter["enemy"] attention. You had hoped that if you threw something out of your bag, they would all chase it. It seems, however, that they're more interested in chasing you.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Many Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Near Many Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Many Magic Fight]] <<endif>>
<<if $encounter["talk"]>> [["Try to shoo away the " + $encounter["enemy"]|Enemy Near Many Talk Succeed]] <<else>> [["Try to shoo away the " + $encounter["enemy"]|Enemy Near Many Talk Fail]] <<endif>><<silently>>
<<set $choices["bribe"] to $choices["bribe"]+1>>
<<endsilently>>
You jingle your bag, trying to catch the $encounter["enemy"] attention.
<<if $inventory["magicSword"] <= 0 and $inventory["magicBow"] <= 0 and $inventory["magicBook"] <= 0 and $inventory["gold"] <= 0 >>
It makes no sound. You realize you don't have any gold left.
<<endif>>
<<if $inventory["magicSword"] > 0>>[[Throw a Magic Sword|Enemy Near Many Give Sword]]<<endif>>
<<if $inventory["magicBow"] > 0>>[[Throw a Magic Bow|Enemy Near Many Give Bow]]<<endif>>
<<if $inventory["magicBook"] > 0>>[[Throw a Magic Spell Tome|Enemy Near Many Give Magic]]<<endif>>
<<if $inventory["gold"] > 0>> [[Throw some gold|Enemy Near Many Give gold]]<<endif>>
<<if $encounter["talk"]>> [["Try to shoo away the " + $encounter["enemy"]|Enemy Near Many Talk Succeed]] <<else>> [["Try to shoo away the " + $encounter["enemy"]|Enemy Near Many Talk Fail]] <<endif>>
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Many Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Near Many Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Many Magic Fight]] <<endif>><<silently>>
<<set $inventory["magicSword"] to $inventory["magicSword"]-1>>
<<endsilently>>
You throw your Magic Sword into the forest. Immediately, the $encounter["enemy"] dart into the woods, leaving a clear road for you to pass.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $inventory["magicBow"] to $inventory["magicBow"]-1>>
<<endsilently>>
You throw your Magic Bow into the forest. Immediately, the $encounter["enemy"] dart into the woods, leaving a clear road for you to pass.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $inventory["magicBook"] to $inventory["magicBook"]-1>>
<<endsilently>>
You throw your Magic Book into the forest. Immediately, the $encounter["enemy"] dart into the woods, leaving a clear road for you to pass.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $inventory["gold"] to $inventory["gold"]-1>>
<<endsilently>>
You throw your gold into the forest. Immediately, the $encounter["enemy"] dart into the woods, leaving a clear road for you to pass.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $choices["hide"] to $choices["hide"]+1>>
<<endsilently>>
You crouch behind a thicket of bushes before the $encounter["enemy"] can spot you.
<<if $encounter["sneak"]>>[["Try to sneak past the " + $encounter["enemy"]|Enemy Near Many Sneak Succeed]] <<else>> [["Try to sneak past the " + $encounter["enemy"]|Enemy Near Many Sneak Fail]] <<endif>>
<<if $encounter["wait"]>>[[Wait to see if they leave|Enemy Near Many Wait Succeed]] <<else>> [[Wait to see if they contiue past your hiding spot|Enemy Near Many Wait Fail]] <<endif>>
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Many Magic Bow Hidden]] <<else>> [[Attack with your Old Bow|Enemy Near Many Bow Hidden]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Many Magic Fight]] <<endif>>
<<if $encounter["talk"]>> [["Try to shoo away the " + $encounter["enemy"]|Enemy Near Many Talk Succeed]] <<else>> [["Try to shoo away the " + $encounter["enemy"]|Enemy Near Many Talk Fail]] <<endif>>
<<if $encounter["bribe"]>> [["Try to distract the " + $encounter["enemy"]|Enemy Near Many Bribe Succeed]] <<else>> [["Try to distract the " + $encounter["enemy"]|Enemy Near Many Bribe Fail]] <<endif>><<silently>>
<<set $choices["sneak"] to $choices["sneak"]+1>>
<<endsilently>>
You creep quietly through the bushes, managing not to draw the attention of any of the $encounter["enemy"]. Having avoided the $encounter["enemy"], you are free to continue on your quest.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $choices["sneak"] to $choices["sneak"]+1>>
<<endsilently>>
You creep quietly through the bushes, but after a few moments you hear a low growl. The $encounter["enemy"] could smell you.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Many Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Near Many Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Many Magic Fight]] <<endif>>
<<if $encounter["talk"]>> [["Try to shoo away the " + $encounter["enemy"]|Enemy Near Many Talk Succeed]] <<else>> [["Try to shoo away the " + $encounter["enemy"]|Enemy Near Many Talk Fail]] <<endif>>
<<if $encounter["bribe"]>> [["Try to distract the " + $encounter["enemy"]|Enemy Near Many Bribe Succeed]] <<else>> [["Try to distract the " + $encounter["enemy"]|Enemy Near Many Bribe Fail]] <<endif>><<silently>>
<<set $choices["wait"] to $choices["wait"]+1>>
<<endsilently>>
You stay hidden in the bushes. It seems like the $encounter["enemy"] are eating something. After an hour or so, their meal seems to be done and they move on, leaving you with a clear road to continue down.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $choices["wait"] to $choices["wait"]+1>>
<<endsilently>>
You wait for an hour but the $encounter["enemy"] seem very comfortable on this particular patch of road, and don't seem to be planning on leaving anytime soon.
<<if $encounter["sneak"]>>[["Try to sneak past the " + $encounter["enemy"]|Enemy Near Many Sneak Succeed]] <<else>> [["Try to sneak past the " + $encounter["enemy"]|Enemy Near Many Sneak Fail]] <<endif>>
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Many Magic Bow Hidden]] <<else>> [[Attack with your Old Bow|Enemy Near Many Bow Hidden]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Many Magic Fight]] <<endif>>
<<if $encounter["talk"]>> [["Try to shoo away the " + $encounter["enemy"]|Enemy Near Many Talk Succeed]] <<else>> [["Try to shoo away the " + $encounter["enemy"]|Enemy Near Many Talk Fail]] <<endif>>
<<if $encounter["bribe"]>> [["Try to distract the " + $encounter["enemy"]|Enemy Near Many Bribe Succeed]] <<else>> [["Try to distract the " + $encounter["enemy"]|Enemy Near Many Bribe Fail]] <<endif>><<silently>>
<<set $choices["near"] to $choices["near"]+1>>
<<set $choices["few"] to $choices["few"]+1>>
<<endsilently>>
Just before you stands $encounter["enemy_description"], guarding the path ahead. He seems to be distracted by a blue bird on a nearby tree, and hasn't seen you yet.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Few Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Near Few Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Few Magic Fight]] <<endif>>
<<if $encounter["talk"]>> [["Try to speak to the " + $encounter["enemy"]|Enemy Near Few Talk Succeed]] <<else>> [["Try to speak to the " + $encounter["enemy"]|Enemy Near Few Talk Fail]] <<endif>>
<<if $encounter["bribe"]>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Near Few Bribe Succeed]] <<else>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Near Few Bribe Fail]] <<endif>>
[[Try to hide in the bushes before he sees you|Enemy Near Few Hide]]<<silently>>
<<set $choices["sword"] to $choices["sword"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["sword_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You run up to the $encounter["enemy"] and swing your sword down to strike. "Ow!" he yells, "Fine, I'll leave!" He runs away from the road, dropping a pouch as he does.
[[Loot the Pouch|Enemy Near Few Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
You manage to hit him with your sword, but the $encounter["enemy"] catches you with a massive blow. You're too badly hurt to fight any longer.
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Enemy Near Few Use Health Potion]]
[[Run away|Enemy Near Few Flee]]
<<else>>
You have no choice but to [[flee.|Enemy Near Few Flee]]
<<endif>>
<<else>>
You slash with your sword but take a blow from the $encounter["enemy"].
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Few Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Near Few Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Few Magic Fight]] <<endif>>
[[Use a health potion|Enemy Near Few Use Health Potion]]
[[Run away|Enemy Near Few Flee]]
<<endif>>
<<endif>><<silently>>
<<set $choices["sword"] to $choices["sword"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_sword_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You run up to the $encounter["enemy"] and swing your sword down to strike. "Ow!" he yells, "Fine, I'll leave!" He runs away from the road, dropping a pouch as he does.
[[Loot the Pouch|Enemy Near Few Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
You manage to hit him with your sword, but the $encounter["enemy"] catches you with a massive blow. You're too badly hurt to fight any longer.
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Enemy Near Few Use Health Potion]]
[[Run away|Enemy Near Few Flee]]
<<else>>
You have no choice but to [[flee.|Enemy Near Few Flee]]
<<endif>>
<<else>>
You slash with your sword but take a blow from the $encounter["enemy"].
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Few Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Near Few Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Few Magic Fight]] <<endif>>
[[Use a health potion|Enemy Near Few Use Health Potion]]
[[Run away|Enemy Near Few Flee]]
<<endif>>
<<endif>><<silently>>
<<set $choices["bow"] to $choices["bow"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["bow_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You fire an arrow at the $encounter["enemy"] which hits its mark. "Ow!" he yells, "Fine, I'll leave!" He runs away from the road, dropping a pouch as he does.
[[Loot the Pouch|Enemy Near Few Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
Your arrow hits its mark and the $encounter["enemy"] roars but does not retreat. He catches you with a massive blow. You're too badly hurt to fight any longer.
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Enemy Near Few Use Health Potion]]
[[Run away|Enemy Near Few Flee]]
<<else>>
You have no choice but to [[flee.|Enemy Near Few Flee]]
<<endif>>
<<else>>
Your arrow hits its mark and the $encounter["enemy"] roars but does not retreat. You take a blow from the $encounter["enemy"].
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Few Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Near Few Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Few Magic Fight]] <<endif>>
[[Use a health potion|Enemy Near Few Use Health Potion]]
[[Run away|Enemy Near Few Flee]]
<<endif>>
<<endif>><<silently>>
<<set $choices["bow"] to $choices["bow"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_bow_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You fire an arrow at the $encounter["enemy"] which hits its mark. "Ow!" he yells, "Fine, I'll leave!" He runs away from the road, dropping a pouch as he does.
[[Loot the Pouch|Enemy Near Few Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
Your arrow hits its mark and the $encounter["enemy"] roars but does not retreat. He catches you with a massive blow. You're too badly hurt to fight any longer.
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Enemy Near Few Use Health Potion]]
[[Run away|Enemy Near Few Flee]]
<<else>>
You have no choice but to [[flee.|Enemy Near Few Flee]]
<<endif>>
<<else>>
Your arrow hits its mark and the $encounter["enemy"] roars but does not retreat. You take a blow from the $encounter["enemy"].
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Few Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Near Few Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Few Magic Fight]] <<endif>>
[[Use a health potion|Enemy Near Few Use Health Potion]]
[[Run away|Enemy Near Few Flee]]
<<endif>>
<<endif>><<silently>>
<<set $choices["magic"] to $choices["magic"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You blast the $encounter["enemy"] with a bolt of lightning. "Ow!" he yells, "Fine, I'll leave!" He runs away from the road, dropping a pouch as he does.
[[Loot the Pouch|Enemy Near Few Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
You send a ball of ice hurtling towards the $encounter["enemy"], who roars but does not back down. He catches you with a massive blow. You're too badly hurt to fight any longer.
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Enemy Near Few Use Health Potion]]
[[Run away|Enemy Near Few Flee]]
<<else>>
You have no choice but to [[flee.|Enemy Near Few Flee]]
<<endif>>
<<else>>
You send a ball of ice hurtling towards the $encounter["enemy"], who roars but does not back down. You take a blow from the $encounter["enemy"].
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Few Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Near Few Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Few Magic Fight]] <<endif>>
[[Use a health potion|Enemy Near Few Use Health Potion]]
[[Run away|Enemy Near Few Flee]]
<<endif>>
<<endif>><<silently>>
<<set $choices["magic"] to $choices["magic"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_book_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You blast the $encounter["enemy"] with a bolt of lightning. "Ow!" he yells, "Fine, I'll leave!" He runs away from the road, dropping a pouch as he does.
[[Loot the Pouch|Enemy Near Few Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
You send a ball of ice hurtling towards the $encounter["enemy"], who roars but does not back down. He catches you with a massive blow. You're too badly hurt to fight any longer.
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Enemy Near Few Use Health Potion]]
[[Run away|Enemy Near Few Flee]]
<<else>>
You have no choice but to [[flee.|Enemy Near Few Flee]]
<<endif>>
<<else>>
You send a ball of ice hurtling towards the $encounter["enemy"], who roars but does not back down. You take a blow from the $encounter["enemy"].
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Few Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Near Few Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Few Magic Fight]] <<endif>>
[[Use a health potion|Enemy Near Few Use Health Potion]]
[[Run away|Enemy Near Few Flee]]
<<endif>>
<<endif>><<silently>>
<<set $inventory["healingPotion"] to $inventory["healingPotion"]-1>>
<<set $player_health to 20>>
<<endsilently
Stumbling away from your attacker, you manage to grab a healing potion from your bag and quickly drink it. You immediately feel much stronger.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Few Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Near Few Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Few Magic Fight]] <<endif>>
[[Run away|Enemy Near Few Flee]]<<set $choices["runAway"] to $choices["runAway"]+1>>
You flee from the $encounter["enemy"] and [[continue on your quest.|Next Encounter]]In the pouch you find a $encounter["loot_1"] and $encounter["gold_amount"] Gold Pieces. Your pack is getting heavy and you can only carry one. Which do you take?
[["Take the " + $encounter["loot_1"]|Enemy Near Few Loot 1]]
[["Take the " + $encounter["gold_amount"] + " Gold Pieces"|Enemy Near Few Loot 2]]<<if $encounter["loot_1"] == "Magic Sword">>
<<silently>>
<<set $inventory["magicSword"] to $inventory["magicSword"]+1>>
<<set $choices["weapon"] to $choices["weapon"]+1 >>
<<endsilently>>
You take the Magic Sword and continue on your journey.
<<elseif $encounter["loot_1"] == "Magic Bow">>
<<silently>>
<<set $inventory["magicBow"] to $inventory["magicBow"]+1>>
<<set $choices["weapon"] to $choices["weapon"]+1 >>
<<endsilently>>
You take the Magic Bow and continue on your journey.
<<elseif $encounter["loot_1"] == "Magic Book">>
<<silently>>
<<set $inventory["magicBook"] to $inventory["magicBook"]+1>>
<<set $choices["weapon"] to $choices["weapon"]+1 >>
<<endsilently>>
You take the Spell Tome and continue on your journey.
<<endif>>
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $inventory["gold"] to $inventory["gold"]+$encounter["gold_amount"]>>
<<set $choices["gold"] to $choices["gold"]+1 >>
<<endsilently>>
You take the gold and continue on your journey.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $choices["talk"] to $choices["talk"]+1>>
<<endsilently>>
"None shall pass!" the $encounter["enemy"] belows as you approach.
You ask the $encounter["enemy"] if you may pass.
"What... no!" he shouts in frustration. "Weren't you listening? I just said none shall pass!"
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Few Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Near Few Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Few Magic Fight]] <<endif>>
<<if $encounter["bribe"]>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Near Few Bribe Succeed]] <<else>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Near Few Bribe Fail]] <<endif>><<silently>>
<<set $choices["talk"] to $choices["talk"]+1>>
<<endsilently>>
"None shall pass!" the $encounter["enemy"] belows as you approach.
You ask the $encounter["enemy"] if you may pass.
"I... well, fine, go ahead," he sighs. You walk past and continue down the road.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $choices["bribe"] to $choices["bribe"]+1>>
<<endsilently>>
You walk up to the $encounter["enemy"] and ask if he'd like to trade for passage down the road. "pfft. Who needs money when I have this sweet patch of road all to myself," he laughs. "Now scram!"
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Few Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Near Few Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Few Magic Fight]] <<endif>>
<<if $encounter["talk"]>> [["Try to speak to the " + $encounter["enemy"]|Enemy Near Few Talk Succeed]] <<else>> [["Try to speak to the " + $encounter["enemy"]|Enemy Near Few Talk Fail]] <<endif>><<silently>>
<<set $choices["bribe"] to $choices["bribe"]+1>>
<<endsilently>>
You walk up to the $encounter["enemy"] and ask if he'd like to trade for passage down the road. He scratches his chin and considers your offer. "What are you gonna give me?"
<<if $inventory["magicSword"] > 0>>[[Offer a Magic Sword|Enemy Near Few Give Sword]]<<endif>>
<<if $inventory["magicBow"] > 0>>[[Offer a Magic Bow|Enemy Near Few Give Bow]]<<endif>>
<<if $inventory["magicBook"] > 0>>[[Offer a Magic Spell Tome|Enemy Near Few Give Magic]]<<endif>>
<<if $inventory["gold"] > 0>> [[Offer gold|Enemy Near Few Give gold]]<<endif>>
<<if $inventory["magicSword"] <= 0 and $inventory["magicBow"] <= 0 and $inventory["magicBook"] <= 0 and $inventory["gold"] <= 0 >>
You check your pockets and realize that you have nothing of value to offer.
<<endif>>
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Few Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Near Few Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Few Magic Fight]] <<endif>>
<<if $encounter["talk"]>> [["Try to speak to the " + $encounter["enemy"]|Enemy Near Few Talk Succeed]] <<else>> [["Try to speak to the " + $encounter["enemy"]|Enemy Near Few Talk Fail]] <<endif>><<silently>>
<<set $inventory["magicSword"] to $inventory["magicSword"]-1>>
<<endsilently>>
"Thanks!" he says, as he takes your Magic Sword. "You can head on past now." With the $encounter["enemy"] standing aside, you are free to continue to down the road.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $inventory["magicBow"] to $inventory["magicBow"]-1>>
<<endsilently>>
"Thanks!" he says, as he takes your Magic Bow. "You can head on past now." With the $encounter["enemy"] standing aside, you are free to continue to down the road.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $inventory["magicBook"] to $inventory["magicBook"]-1>>
<<endsilently>>
"Thanks!" he says, as he takes your Magic Spell Tome. "You can head on past now." With the $encounter["enemy"] standing aside, you are free to continue to down the road.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $inventory["gold"] to $inventory["gold"]-1>>
<<endsilently>>
"Thanks!" he says, as he takes your gold. "You can head on past now." With the $encounter["enemy"] standing aside, you are free to continue to down the road.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $choices["hide"] to $choices["hide"]+1>>
<<endsilently>>
You dart into the bushes and hide before the $encounter["enemy"] sees you.
<<if $encounter["sneak"]>>[["Try to sneak past the " + $encounter["enemy"]|Enemy Near Few Sneak Succeed]] <<else>> [["Try to sneak past the " + $encounter["enemy"]|Enemy Near Few Sneak Fail]] <<endif>>
<<if $encounter["wait"]>>[[Wait to see if he leaves|Enemy Near Few Wait Succeed]] <<else>> [[Wait to see if he leaves|Enemy Near Few Wait Fail]] <<endif>>
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Few Magic Bow Hidden]] <<else>> [[Attack with your Old Bow|Enemy Near Few Bow Hidden]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Few Magic Fight]] <<endif>>
<<if $encounter["talk"]>> [["Try to speak to the " + $encounter["enemy"]|Enemy Near Few Talk Succeed]] <<else>> [["Try to speak to the " + $encounter["enemy"]|Enemy Near Few Talk Fail]] <<endif>>
<<if $encounter["bribe"]>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Near Few Bribe Succeed]] <<else>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Near Few Bribe Fail]] <<endif>><<silently>>
<<set $choices["bow"] to $choices["bow"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["bow_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You fire an arrow at the $encounter["enemy"] which hits its mark. "Ow!" he yells, "Fine, I'll leave!" He runs away from the road, dropping a pouch as he does.
[[Loot the Pouch|Enemy Near Few Loot]]
<<else>>
Your arrow hits its mark. The $encounter["enemy"] cries in pain and shouts "What?! Who did that!?" He starts searching for his attacker.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Few Magic Bow Hidden]] <<else>> [[Attack with your Old Bow|Enemy Near Few Bow Hidden]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Few Magic Fight]] <<endif>>
[[Run away|Enemy Near Few Flee]]
<<endif>><<silently>>
<<set $choices["bow"] to $choices["bow"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_bow_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You fire an arrow at the $encounter["enemy"] which hits its mark. "Ow!" he yells, "Fine, I'll leave!" He runs away from the road, dropping a pouch as he does.
[[Loot the Pouch|Enemy Near Few Loot]]
<<else>>
Your arrow hits its mark. The $encounter["enemy"] cries in pain and shouts "What?! Who did that!?" He starts searching for his attacker.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Few Magic Bow Hidden]] <<else>> [[Attack with your Old Bow|Enemy Near Few Bow Hidden]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Few Magic Fight]] <<endif>>
[[Run away|Enemy Near Few Flee]]
<<endif>><<silently>>
<<set $choices["sneak"] to $choices["sneak"]+1>>
<<endsilently>>
You creep quietly through the bushes. The $encounter["enemy"] is quite transfixed by this bluebird, and doesn't notice as you sneak passed him and down the road. Having avoided the $encounter["enemy"], you are free to continue on your quest.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $choices["sneak"] to $choices["sneak"]+1>>
<<endsilently>>
You creep quietly through the bushes, but you accidentally step on a branch, making a loud crack. "Hey," the $encounter["enemy"] yells, "who's back there!?"
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Few Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Near Few Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Few Magic Fight]] <<endif>>
<<if $encounter["talk"]>> [["Try to speak to the " + $encounter["enemy"]|Enemy Near Few Talk Succeed]] <<else>> [["Try to speak to the " + $encounter["enemy"]|Enemy Near Few Talk Fail]] <<endif>>
<<if $encounter["bribe"]>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Near Few Bribe Succeed]] <<else>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Near Few Bribe Fail]] <<endif>><<silently>>
<<set $choices["wait"] to $choices["wait"]+1>>
<<endsilently>>
After about an hour, the $encounter["enemy"] gets bored and sighs deeply. He walks down the road, not noticing you hiding in the bushes. Having avoided the $encounter["enemy"], you are free to continue on your quest.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $choices["wait"] to $choices["wait"]+1>>
<<endsilently>>
You wait for an hour but it doesn't seem like the $encounter["enemy"] is going anywhere.
<<if $encounter["sneak"]>>[["Try to sneak past the " + $encounter["enemy"]|Enemy Near Few Sneak Succeed]] <<else>> [["Try to sneak past the " + $encounter["enemy"]|Enemy Near Few Sneak Fail]] <<endif>>
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Near Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Near Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Near Few Magic Bow Hidden]] <<else>> [[Attack with your Old Bow|Enemy Near Few Bow Hidden]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Near Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Near Few Magic Fight]] <<endif>>
<<if $encounter["talk"]>> [["Try to speak to the " + $encounter["enemy"]|Enemy Near Few Talk Succeed]] <<else>> [["Try to speak to the " + $encounter["enemy"]|Enemy Near Few Talk Fail]] <<endif>>
<<if $encounter["bribe"]>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Near Few Bribe Succeed]] <<else>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Near Few Bribe Fail]] <<endif>><<silently>>
<<set $choices["far"] to $choices["far"]+1>>
<<set $choices["many"] to $choices["many"]+1>>
<<endsilently>>
A little ways down the road is a group of $encounter["enemy"]. They are marching in your direction, chanting and banging their weapons, but they don't seem to have noticed you yet.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Many Magic Bow Far]] <<else>> [[Attack with your Old Bow|Enemy Far Many Bow Far]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Many Magic Book Far]] <<else>> [[Attack with a Weak Spell|Enemy Far Many Magic Far]] <<endif>>
<<if $encounter["talk"]>> [["Try to speak to the " + $encounter["enemy"]|Enemy Far Many Talk Succeed]] <<else>> [["Try to speak to the " + $encounter["enemy"]|Enemy Far Many Talk Fail]] <<endif>>
<<if $encounter["bribe"]>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Far Many Bribe Succeed]] <<else>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Far Many Bribe Fail]] <<endif>>
[[Try to hide in the bushes before they see you|Enemy Far Many Hide]]<<silently>>
<<set $choices["sword"] to $choices["sword"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["sword_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You charge the $encounter["enemy"] and swing your sword in a wide arc. The $encounter["enemy"] scream and sprint in to the woods shouting "Okay! You win!" as they do, leaving behind some of their possessions in the chaos.
[[Loot the Pouch|Enemy Far Many Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
You swing your sword at the nearest of the $encounter["enemy"], pushing him back as the rest charge towards you, managing to wound you in the process. You're too badly hurt to fight any longer.
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Enemy Far Many Use Health Potion]]
[[Run away|Enemy Far Many Flee]]
<<else>>
You have no choice but to [[flee.|Enemy Far Many Flee]]
<<endif>>
<<else>>
You swing your sword at the nearest of the $encounter["enemy"], pushing him back as the rest charge towards you, managing to get a few good hits in.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Many Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Many Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Many Magic Fight]] <<endif>>
[[Use a health potion|Enemy Far Many Use Health Potion]]
[[Run away|Enemy Far Many Flee]]
<<endif>>
<<endif>><<silently>>
<<set $choices["sword"] to $choices["sword"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_sword_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You charge the $encounter["enemy"] and swing your sword in a wide arc. The $encounter["enemy"] scream and sprint in to the woods shouting "Okay! You win!" as they do, leaving behind some of their possessions in the chaos.
[[Loot the Pouch|Enemy Far Many Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
You swing your sword at the nearest of the $encounter["enemy"], pushing him back as the rest charge towards you, managing to wound you in the process. You're too badly hurt to fight any longer.
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Enemy Far Many Use Health Potion]]
[[Run away|Enemy Far Many Flee]]
<<else>>
You have no choice but to [[flee.|Enemy Far Many Flee]]
<<endif>>
<<else>>
You swing your sword at the nearest of the $encounter["enemy"], pushing him back as the rest charge towards you, managing to get a few good hits in.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Many Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Many Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Many Magic Fight]] <<endif>>
[[Use a health potion|Enemy Far Many Use Health Potion]]
[[Run away|Enemy Far Many Flee]]
<<endif>>
<<endif>><<silently>>
<<set $choices["bow"] to $choices["bow"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["bow_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
Your arrows fly forward, hitting several $encounter["enemy"] and terrifying the rest. The $encounter["enemy"] scream and sprint in to the woods shouting "Okay! You win!" as they do, leaving behind some of their possessions in the chaos.
[[Loot the Pouch|Enemy Far Many Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
You fire an arrow into the crowd, riling the $encounter["enemy"] as they hiss and shriek. A few of them rush and overwhelm you as you try to notch another arrow. You're too badly hurt to fight any longer.
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Enemy Far Many Use Health Potion]]
[[Run away|Enemy Far Many Flee]]
<<else>>
You have no choice but to [[flee.|Enemy Far Many Flee]]
<<endif>>
<<else>>
You fire an arrow into the crowd, riling the $encounter["enemy"] as they hiss and shriek. A few of them rush you but you manage to sidestep them before being too badly hurt.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Many Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Many Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Many Magic Fight]] <<endif>>
[[Use a health potion|Enemy Far Many Use Health Potion]]
[[Run away|Enemy Far Many Flee]]
<<endif>>
<<endif>><<silently>>
<<set $choices["bow"] to $choices["bow"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_bow_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
Your arrows fly forward, hitting several $encounter["enemy"] and terrifying the rest. The $encounter["enemy"] scream and sprint in to the woods shouting "Okay! You win!" as they do, leaving behind some of their possessions in the chaos.
[[Loot the Pouch|Enemy Far Many Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
You fire an arrow into the crowd, riling the $encounter["enemy"] as they hiss and shriek. A few of them rush and overwhelm you as you try to notch another arrow. You're too badly hurt to fight any longer.
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Enemy Far Many Use Health Potion]]
[[Run away|Enemy Far Many Flee]]
<<else>>
You have no choice but to [[flee.|Enemy Far Many Flee]]
<<endif>>
<<else>>
You fire an arrow into the crowd, riling the $encounter["enemy"] as they hiss and shriek. A few of them rush you but you manage to sidestep them before being too badly hurt.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Many Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Many Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Many Magic Fight]] <<endif>>
[[Use a health potion|Enemy Far Many Use Health Potion]]
[[Run away|Enemy Far Many Flee]]
<<endif>>
<<endif>><<silently>>
<<set $choices["magic"] to $choices["magic"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You blast a ball of fire into the center of the group, elliciting shrieks and shouts. The $encounter["enemy"] scream and sprint in to the woods shouting "Okay! You win!" as they do and leaving behind some of their possessions in the chaos.
[[Loot the Pouch|Enemy Far Many Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
You strike several of the $encounter["enemy"] with bolts of energy, but the rest charge up the road at you. You are quickly surrounded as they attack from all sides. You're too badly hurt to fight any longer.
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Enemy Far Many Use Health Potion]]
[[Run away|Enemy Far Many Flee]]
<<else>>
You have no choice but to [[flee.|Enemy Far Many Flee]]
<<endif>>
<<else>>
You strike several of the $encounter["enemy"] with bolts of energy, but the rest charge up the road at you. You take a few nasty hits as you duck out of the way of the $encounter["enemy"], but manage not to get surrounded.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Many Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Many Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Many Magic Fight]] <<endif>>
[[Use a health potion|Enemy Far Many Use Health Potion]]
[[Run away|Enemy Far Many Flee]]
<<endif>>
<<endif>><<silently>>
<<set $choices["magic"] to $choices["magic"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_book_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You blast a ball of fire into the center of the group, elliciting shrieks and shouts. The $encounter["enemy"] scream and sprint in to the woods shouting "Okay! You win!" as they do and leaving behind some of their possessions in the chaos.
[[Loot the Pouch|Enemy Far Many Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
You strike several of the $encounter["enemy"] with bolts of energy, but the rest charge up the road at you. You are quickly surrounded as they attack from all sides. You're too badly hurt to fight any longer.
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Enemy Far Many Use Health Potion]]
[[Run away|Enemy Far Many Flee]]
<<else>>
You have no choice but to [[flee.|Enemy Far Many Flee]]
<<endif>>
<<else>>
You strike several of the $encounter["enemy"] with bolts of energy, but the rest charge up the road at you. You take a few nasty hits as you duck out of the way of the $encounter["enemy"], but manage not to get surrounded.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Many Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Many Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Many Magic Fight]] <<endif>>
[[Use a health potion|Enemy Far Many Use Health Potion]]
[[Run away|Enemy Far Many Flee]]
<<endif>>
<<endif>><<silently>>
<<set $choices["bow"] to $choices["bow"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["bow_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
Your arrows fly forward, hitting several $encounter["enemy"] and terrifying the rest. The $encounter["enemy"] scream and sprint in to the woods shouting "Okay! You win!" as they do, leaving behind some of their possessions in the chaos.
[[Loot the Pouch|Enemy Far Many Loot]]
<<else>>
You fire an arrow into the crowd, riling the $encounter["enemy"] as they hiss and shriek. "What?!" one of them shouts. "Who did that!?"
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Many Magic Bow Hidden]] <<else>> [[Attack with your Old Bow|Enemy Far Many Bow Hidden]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Many Magic Book Far]] <<else>> [[Attack with a Weak Spell|Enemy Far Many Magic Far]] <<endif>>
[[Run away|Enemy Far Many Flee]]
<<endif>><<silently>>
<<set $choices["bow"] to $choices["bow"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_bow_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
Your arrows fly forward, hitting several $encounter["enemy"] and terrifying the rest. The $encounter["enemy"] scream and sprint in to the woods shouting "Okay! You win!" as they do, leaving behind some of their possessions in the chaos.
[[Loot the Pouch|Enemy Far Many Loot]]
<<else>>
You fire an arrow into the crowd, riling the $encounter["enemy"] as they hiss and shriek. "What?!" one of them shouts. "Who did that!?"
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Many Magic Bow Hidden]] <<else>> [[Attack with your Old Bow|Enemy Far Many Bow Hidden]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Many Magic Book Far]] <<else>> [[Attack with a Weak Spell|Enemy Far Many Magic Far]] <<endif>>
[[Run away|Enemy Far Many Flee]]
<<endif>><<silently>>
<<set $choices["bow"] to $choices["bow"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["bow_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
Your arrows fly forward, hitting several $encounter["enemy"] and terrifying the rest. The $encounter["enemy"] scream and sprint in to the woods shouting "Okay! You win!" as they do, leaving behind some of their possessions in the chaos.
[[Loot the Pouch|Enemy Far Many Loot]]
<<else>>
You fire an arrow into the crowd, riling the $encounter["enemy"] as they hiss and shriek. The group charge forward, reaching you before you can let off another shot.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Many Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Many Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Many Magic Fight]] <<endif>>
[[Run away|Enemy Far Many Flee]]
<<endif>><<silently>>
<<set $choices["bow"] to $choices["bow"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_bow_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
Your arrows fly forward, hitting several $encounter["enemy"] and terrifying the rest. The $encounter["enemy"] scream and sprint in to the woods shouting "Okay! You win!" as they do, leaving behind some of their possessions in the chaos.
[[Loot the Pouch|Enemy Far Many Loot]]
<<else>>
You fire an arrow into the crowd, riling the $encounter["enemy"] as they hiss and shriek. The group charge forward, reaching you before you can let off another shot.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Many Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Many Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Many Magic Fight]] <<endif>>
[[Run away|Enemy Far Many Flee]]
<<endif>><<silently>>
<<set $choices["magic"] to $choices["magic"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You blast a ball of fire into the center of the group, elliciting shrieks and shouts. The $encounter["enemy"] scream and sprint in to the woods shouting "Okay! You win!" as they do and leaving behind some of their possessions in the chaos.
[[Loot the Pouch|Enemy Far Many Loot]]
<<else>>
You strike several of the $encounter["enemy"] with bolts of energy, but the rest charge up the road at you. The group is on you before you manage to cast another spell.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Many Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Many Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Many Magic Fight]] <<endif>>
[[Run away|Enemy Far Many Flee]]
<<endif>><<silently>>
<<set $choices["magic"] to $choices["magic"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_book_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You blast a ball of fire into the center of the group, elliciting shrieks and shouts. The $encounter["enemy"] scream and sprint in to the woods shouting "Okay! You win!" as they do and leaving behind some of their possessions in the chaos.
[[Loot the Pouch|Enemy Far Many Loot]]
<<else>>
You strike several of the $encounter["enemy"] with bolts of energy, but the rest charge up the road at you. The group is on you before you manage to cast another spell.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Many Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Many Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Many Magic Fight]] <<endif>>
[[Run away|Enemy Far Many Flee]]
<<endif>><<silently>>
<<set $inventory["healingPotion"] to $inventory["healingPotion"]-1>>
<<set $player_health to 20>>
<<endsilently
Stumbling away from your attacker, you manage to grab a healing potion from your bag and quickly drink it. You immediately feel much stronger.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Many Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Many Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Many Magic Fight]] <<endif>>
[[Run away|Enemy Far Many Flee]]<<set $choices["runAway"] to $choices["runAway"]+1>>
You flee from the $encounter["enemy"] and [[continue on your quest.|Next Encounter]]Amongst the discarded belongings, you find a $encounter["loot_1"] and $encounter["gold_amount"] Gold Pieces. Your pack is getting heavy and you can only carry one. Which do you take?
[["Take the " + $encounter["loot_1"]|Enemy Far Many Loot 1]]
[["Take the " + $encounter["gold_amount"] + " Gold Pieces"|Enemy Far Many Loot 2]]<<if $encounter["loot_1"] == "Magic Sword">>
<<silently>>
<<set $inventory["magicSword"] to $inventory["magicSword"]+1>>
<<set $choices["weapon"] to $choices["weapon"]+1 >>
<<endsilently>>
You take the Magic Sword and continue on your journey.
<<elseif $encounter["loot_1"] == "Magic Bow">>
<<silently>>
<<set $inventory["magicBow"] to $inventory["magicBow"]+1>>
<<set $choices["weapon"] to $choices["weapon"]+1 >>
<<endsilently>>
You take the Magic Bow and continue on your journey.
<<elseif $encounter["loot_1"] == "Magic Book">>
<<silently>>
<<set $inventory["magicBook"] to $inventory["magicBook"]+1>>
<<set $choices["weapon"] to $choices["weapon"]+1 >>
<<endsilently>>
You take the Spell Tome and continue on your journey.
<<endif>>
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $inventory["gold"] to $inventory["gold"]+$encounter["gold_amount"]>>
<<set $choices["gold"] to $choices["gold"]+1 >>
<<endsilently>>
You take the gold and continue on your journey.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $choices["talk"] to $choices["talk"]+1>>
<<endsilently>>
"Hey, who are you? You wanna fight?" one of the $encounter["enemy"] ask as you approach. You explain that you in fact do not want to fight, and that you are a simple traveller, just trying to get by on the road. "Yeah, but like... we wanna fight. So... that's not really gonna work for us." The $encounter["enemy"] grin and seem to be working themselves up for a fight.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Many Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Many Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Many Magic Fight]] <<endif>>
<<if $encounter["bribe"]>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Far Many Bribe Succeed]] <<else>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Far Many Bribe Fail]] <<endif>><<silently>>
<<set $choices["talk"] to $choices["talk"]+1>>
<<endsilently>>
"Hey, who are you? You wanna fight?" one of the $encounter["enemy"] ask as you approach. You explain that you in fact do not want to fight, and that you are a simple traveller, just trying to get by on the road. "Oh... okay. I suppose that's reasonable. Have a nice day!" The $encounter["enemy"] continue on past you, allowing you to travel further.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $choices["bribe"] to $choices["bribe"]+1>>
<<endsilently>>
"What?! What do you want?" one of the $encounter["enemy"] demands as you approach to speak to them. You offer to pay them to allow you passage. "No!" They shout in outrage. "We aren't taking bribes; we just want to fight!!"
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Many Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Many Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Many Magic Fight]] <<endif>>
<<if $encounter["talk"]>> [["Try to speak to the " + $encounter["enemy"]|Enemy Far Many Talk Succeed]] <<else>> [["Try to speak to the " + $encounter["enemy"]|Enemy Far Many Talk Fail]] <<endif>><<silently>>
<<set $choices["bribe"] to $choices["bribe"]+1>>
<<endsilently>>
"What?! What do you want?" one of the $encounter["enemy"] demands as you approach to speak to them. You offer to pay them to allow you passage. "Eh," They sigh, discontented. "Bribes are better than a fight, I guess. What do you got to offer?"
<<if $inventory["magicSword"] > 0>>[[Offer a Magic Sword|Enemy Far Many Give Sword]]<<endif>>
<<if $inventory["magicBow"] > 0>>[[Offer a Magic Bow|Enemy Far Many Give Bow]]<<endif>>
<<if $inventory["magicBook"] > 0>>[[Offer a Magic Spell Tome|Enemy Far Many Give Magic]]<<endif>>
<<if $inventory["gold"] > 0>> [[Offer gold|Enemy Far Many Give gold]]<<endif>>
<<if $inventory["magicSword"] <= 0 and $inventory["magicBow"] <= 0 and $inventory["magicBook"] <= 0 and $inventory["gold"] <= 0 >>
You check your pockets and realize that you have nothing of value to offer.
<<endif>>
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Many Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Many Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Many Magic Fight]] <<endif>>
<<if $encounter["talk"]>> [["Try to speak to the " + $encounter["enemy"]|Enemy Far Many Talk Succeed]] <<else>> [["Try to speak to the " + $encounter["enemy"]|Enemy Far Many Talk Fail]] <<endif>><<silently>>
<<set $inventory["magicSword"] to $inventory["magicSword"]-1>>
<<endsilently>>
"Alright, I guess that works" they says, as they takes your Magic Sword. "You can head on past now." With the $encounter["enemy"] standing aside, you are free to continue to down the road.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $inventory["magicBow"] to $inventory["magicBow"]-1>>
<<endsilently>>
"Alright, I guess that works" they says, as they takes your Magic Bow. "You can head on past now." With the $encounter["enemy"] standing aside, you are free to continue to down the road.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $inventory["magicBook"] to $inventory["magicBook"]-1>>
<<endsilently>>
"Alright, I guess that works" they says, as they takes your Magic Spell Tome. "You can head on past now." With the $encounter["enemy"] standing aside, you are free to continue to down the road.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $inventory["gold"] to $inventory["gold"]-1>>
<<endsilently>>
"Alright, I guess that works" they says, as they takes your gold. "You can head on past now." With the $encounter["enemy"] standing aside, you are free to continue to down the road.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $choices["hide"] to $choices["hide"]+1>>
<<endsilently>>
You crouch behind a thicket of bushes before the $encounter["enemy"] can spot you.
<<if $encounter["sneak"]>>[["Try to sneak past the " + $encounter["enemy"]|Enemy Far Many Sneak Succeed]] <<else>> [["Try to sneak past the " + $encounter["enemy"]|Enemy Far Many Sneak Fail]] <<endif>>
<<if $encounter["wait"]>>[[Wait to see if they contiue past your hiding spot|Enemy Far Many Wait Succeed]] <<else>> [[Wait to see if they contiue past your hiding spot|Enemy Far Many Wait Fail]] <<endif>>
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Many Magic Bow Hidden]] <<else>> [[Attack with your Old Bow|Enemy Far Many Bow Hidden]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Many Magic Fight]] <<endif>>
<<if $encounter["talk"]>> [["Try to speak to the " + $encounter["enemy"]|Enemy Far Many Talk Succeed]] <<else>> [["Try to speak to the " + $encounter["enemy"]|Enemy Far Many Talk Fail]] <<endif>>
<<if $encounter["bribe"]>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Far Many Bribe Succeed]] <<else>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Far Many Bribe Fail]] <<endif>><<silently>>
<<set $choices["sneak"] to $choices["sneak"]+1>>
<<endsilently>>
You creep quietly through the bushes. You and the $encounter["enemy"] pass eachother as you sneak next to the road, and they don't seem to notice you. Having avoided the $encounter["enemy"], you are free to continue on your quest.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $choices["sneak"] to $choices["sneak"]+1>>
<<endsilently>>
You try to slip past the Goblins by sticking to the woods, but as your paths cross, you step on an inopportune branch, making a loud crack.
"Who's that!?" shouts one of the $encounter["enemy"]. "You wanna fight?"
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Many Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Many Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Many Magic Fight]] <<endif>>
<<if $encounter["talk"]>> [["Try to speak to the " + $encounter["enemy"]|Enemy Far Many Talk Succeed]] <<else>> [["Try to speak to the " + $encounter["enemy"]|Enemy Far Many Talk Fail]] <<endif>>
<<if $encounter["bribe"]>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Far Many Bribe Succeed]] <<else>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Far Many Bribe Fail]] <<endif>><<silently>>
<<set $choices["wait"] to $choices["wait"]+1>>
<<endsilently>>
You stay hidden behind the bushes and with all of the clamour of their passage, the $encounter["enemy"] do not notice you as they continue down the road. With them gone, you are free to continue on to the town.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $choices["wait"] to $choices["wait"]+1>>
<<endsilently>>
You wait for an hour but the $encounter["enemy"] have stopped for lunch and don't seem to be planning on leaving anytime soon.
<<if $encounter["sneak"]>>[["Try to sneak past the " + $encounter["enemy"]|Enemy Far Many Sneak Succeed]] <<else>> [["Try to sneak past the " + $encounter["enemy"]|Enemy Far Many Sneak Fail]] <<endif>>
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Many Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Many Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Many Magic Bow Hidden]] <<else>> [[Attack with your Old Bow|Enemy Far Many Bow Hidden]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Many Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Many Magic Fight]] <<endif>>
<<if $encounter["talk"]>> [["Try to speak to the " + $encounter["enemy"]|Enemy Far Many Talk Succeed]] <<else>> [["Try to speak to the " + $encounter["enemy"]|Enemy Far Many Talk Fail]] <<endif>>
<<if $encounter["bribe"]>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Far Many Bribe Succeed]] <<else>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Far Many Bribe Fail]] <<endif>><<silently>>
<<set $choices["far"] to $choices["far"]+1>>
<<set $choices["few"] to $choices["few"]+1>>
<<endsilently>>
The road leads to a narrow bridge, and on the other side, blocking your way, stands $encounter["enemy_description"].
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Few Magic Bow Far]] <<else>> [[Attack with your Old Bow|Enemy Far Few Bow Far]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Few Magic Book Far]] <<else>> [[Attack with a Weak Spell|Enemy Far Few Magic Far]] <<endif>>
<<if $encounter["talk"]>> [["Try to speak to the " + $encounter["enemy"]|Enemy Far Few Talk Succeed]] <<else>> [["Try to speak to the " + $encounter["enemy"]|Enemy Far Few Talk Fail]] <<endif>>
<<if $encounter["bribe"]>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Far Few Bribe Succeed]] <<else>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Far Few Bribe Fail]] <<endif>>
[[Try to hide in the forest on your side of the bridge|Enemy Far Few Hide]]<<silently>>
<<set $choices["sword"] to $choices["sword"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["sword_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You dash towards the $encounter["enemy"], striking true with your sword. She screams and flees, allowing you to cross the bridge. You notice a small pouch of her belongings on the other side of the bridge.
[[Loot the Pouch|Enemy Far Few Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
You close ground and hit her with your sword, but fighting is such close quarters is dangerous and she manages to seriously wound you. You are too hurt to continue fighting.
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Enemy Far Few Use Health Potion]]
[[Run away|Enemy Far Few Flee]]
<<else>>
You have no choice but to [[flee.|Enemy Far Few Flee]]
<<endif>>
<<else>>
You close ground and hit her with your sword, but fighting is such close quarters is dangerous and she manages to strike back.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Few Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Few Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Few Magic Fight]] <<endif>>
[[Use a health potion|Enemy Far Few Use Health Potion]]
[[Run away|Enemy Far Few Flee]]
<<endif>>
<<endif>><<silently>>
<<set $choices["sword"] to $choices["sword"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_sword_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You dash towards the $encounter["enemy"], striking true with your sword. She screams and flees, allowing you to cross the bridge. You notice a small pouch of her belongings on the other side of the bridge.
[[Loot the Pouch|Enemy Far Few Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
You close ground and hit her with your sword, but fighting is such close quarters is dangerous and she manages to seriously wound you. You are too hurt to continue fighting.
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Enemy Far Few Use Health Potion]]
[[Run away|Enemy Far Few Flee]]
<<else>>
You have no choice but to [[flee.|Enemy Far Few Flee]]
<<endif>>
<<else>>
You close ground and hit her with your sword, but fighting is such close quarters is dangerous and she manages to strike back.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Few Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Few Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Few Magic Fight]] <<endif>>
[[Use a health potion|Enemy Far Few Use Health Potion]]
[[Run away|Enemy Far Few Flee]]
<<endif>>
<<endif>><<silently>>
<<set $choices["bow"] to $choices["bow"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["bow_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
Your arrow flies at the $encounter["enemy"]; she screams and flees, allowing you to cross the bridge. You notice a small pouch of her belongings on the other side of the bridge.
[[Loot the Pouch|Enemy Far Few Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
You loose an arrow, catching her as she swipes at you, but she manages to slash deep with her claws before you have a chance to draw your bow again. You are too hurt to continue fighting
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Enemy Far Few Use Health Potion]]
[[Run away|Enemy Far Few Flee]]
<<else>>
You have no choice but to [[flee.|Enemy Far Few Flee]]
<<endif>>
<<else>>
You loose an arrow, catching her as she swipes at you, but she manages to slash you with her claws before you have a chance to draw your bow again.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Few Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Few Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Few Magic Fight]] <<endif>>
[[Use a health potion|Enemy Far Few Use Health Potion]]
[[Run away|Enemy Far Few Flee]]
<<endif>>
<<endif>><<silently>>
<<set $choices["bow"] to $choices["bow"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_bow_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
Your arrow flies at the $encounter["enemy"]; she screams and flees, allowing you to cross the bridge. You notice a small pouch of her belongings on the other side of the bridge.
[[Loot the Pouch|Enemy Far Few Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
You loose an arrow, catching her as she swipes at you, but she manages to slash deep with her claws before you have a chance to draw your bow again. You are too hurt to continue fighting
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Enemy Far Few Use Health Potion]]
[[Run away|Enemy Far Few Flee]]
<<else>>
You have no choice but to [[flee.|Enemy Far Few Flee]]
<<endif>>
<<else>>
You loose an arrow, catching her as she swipes at you, but she manages to slash you with her claws before you have a chance to draw your bow again.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Few Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Few Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Few Magic Fight]] <<endif>>
[[Use a health potion|Enemy Far Few Use Health Potion]]
[[Run away|Enemy Far Few Flee]]
<<endif>>
<<endif>><<silently>>
<<set $choices["magic"] to $choices["magic"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You call a gust of wind to blow the $encounter["enemy"] back off the bridge and into the forest beyond. With the bridge cleared, you are free to move on. You notice a small pouch of her belongings on the other side of the bridge.
[[Loot the Pouch|Enemy Far Few Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
You send a wave of thunderous force into the $encounter["enemy"], who manages to stay on her feet. She slashes at you with sharp claws and manages to cut deep. You're too badly hurt to fight any longer.
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Enemy Far Few Use Health Potion]]
[[Run away|Enemy Far Few Flee]]
<<else>>
You have no choice but to [[flee.|Enemy Far Few Flee]]
<<endif>>
<<else>>
You send a wave of thunderous force into the $encounter["enemy"], who manages to stay on her feet. She slashes at you with sharp claws but only manages a scratch.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Few Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Few Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Few Magic Fight]] <<endif>>
[[Use a health potion|Enemy Far Few Use Health Potion]]
[[Run away|Enemy Far Few Flee]]
<<endif>>
<<endif>><<silently>>
<<set $choices["magic"] to $choices["magic"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_book_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You call a gust of wind to blow the $encounter["enemy"] back off the bridge and into the forest beyond. With the bridge cleared, you are free to move on. You notice a small pouch of her belongings on the other side of the bridge.
[[Loot the Pouch|Enemy Far Few Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
You send a wave of thunderous force into the $encounter["enemy"], who manages to stay on her feet. She slashes at you with sharp claws and manages to cut deep. You're too badly hurt to fight any longer.
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Enemy Far Few Use Health Potion]]
[[Run away|Enemy Far Few Flee]]
<<else>>
You have no choice but to [[flee.|Enemy Far Few Flee]]
<<endif>>
<<else>>
You send a wave of thunderous force into the $encounter["enemy"], who manages to stay on her feet. She slashes at you with sharp claws but only manages a scratch.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Few Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Few Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Few Magic Fight]] <<endif>>
[[Use a health potion|Enemy Far Few Use Health Potion]]
[[Run away|Enemy Far Few Flee]]
<<endif>>
<<endif>><<silently>>
<<set $choices["bow"] to $choices["bow"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["bow_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
Your arrow flies at the $encounter["enemy"]; she screams and flees, allowing you to cross the bridge. You notice a small pouch of her belongings on the other side of the bridge.
[[Loot the Pouch|Enemy Far Few Loot]]
<<else>>
You loose an arrow down the bridge, hitting the $encounter["enemy"] as she charges you.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Few Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Few Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Few Magic Fight]] <<endif>>
[[Run away|Enemy Far Few Flee]]
<<endif>><<silently>>
<<set $choices["bow"] to $choices["bow"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_bow_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
Your arrow flies at the $encounter["enemy"]; she screams and flees, allowing you to cross the bridge. You notice a small pouch of her belongings on the other side of the bridge.
[[Loot the Pouch|Enemy Far Few Loot]]
<<else>>
You loose an arrow down the bridge, hitting the $encounter["enemy"] as she charges you.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Few Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Few Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Few Magic Fight]] <<endif>>
[[Run away|Enemy Far Few Flee]]
<<endif>><<silently>>
<<set $choices["magic"] to $choices["magic"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You call a gust of wind to blow the $encounter["enemy"] back off the bridge and into the forest beyond. With the bridge cleared, you are free to move on. You notice a small pouch of her belongings on the other side of the bridge.
[[Loot the Pouch|Enemy Far Few Loot]]
<<else>>
You send a wave of thunderous force into the $encounter["enemy"], who manages to stay on her feet. She closes the distance before you can cast another spell.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Few Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Few Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Few Magic Fight]] <<endif>>
[[Run away|Enemy Far Few Flee]]
<<endif>><<silently>>
<<set $choices["magic"] to $choices["magic"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_book_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You call a gust of wind to blow the $encounter["enemy"] back off the bridge and into the forest beyond. With the bridge cleared, you are free to move on. You notice a small pouch of her belongings on the other side of the bridge.
[[Loot the Pouch|Enemy Far Few Loot]]
<<else>>
You send a wave of thunderous force into the $encounter["enemy"], who manages to stay on her feet. She closes the distance before you can cast another spell.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Few Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Few Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Few Magic Fight]] <<endif>>
[[Run away|Enemy Far Few Flee]]
<<endif>><<silently>>
<<set $inventory["healingPotion"] to $inventory["healingPotion"]-1>>
<<set $player_health to 20>>
<<endsilently
Stumbling away from your attacker, you manage to grab a healing potion from your bag and quickly drink it. You immediately feel much stronger.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Few Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Few Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Few Magic Fight]] <<endif>>
[[Run away|Enemy Far Few Flee]]<<set $choices["runAway"] to $choices["runAway"]+1>>
You flee from the $encounter["enemy"] and [[continue on your quest.|Next Encounter]]In the pouch you find a $encounter["loot_1"] and $encounter["gold_amount"] Gold Pieces. Your pack is getting heavy and you can only carry one. Which do you take?
[["Take the " + $encounter["loot_1"]|Enemy Far Few Loot 1]]
[["Take the " + $encounter["gold_amount"] + " Gold Pieces"|Enemy Far Few Loot 2]]<<if $encounter["loot_1"] == "Magic Sword">>
<<silently>>
<<set $inventory["magicSword"] to $inventory["magicSword"]+1>>
<<set $choices["weapon"] to $choices["weapon"]+1 >>
<<endsilently>>
You take the Magic Sword and continue on your journey.
<<elseif $encounter["loot_1"] == "Magic Bow">>
<<silently>>
<<set $inventory["magicBow"] to $inventory["magicBow"]+1>>
<<set $choices["weapon"] to $choices["weapon"]+1 >>
<<endsilently>>
You take the Magic Bow and continue on your journey.
<<elseif $encounter["loot_1"] == "Magic Book">>
<<silently>>
<<set $inventory["magicBook"] to $inventory["magicBook"]+1>>
<<set $choices["weapon"] to $choices["weapon"]+1 >>
<<endsilently>>
You take the Spell Tome and continue on your journey.
<<endif>>
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $inventory["gold"] to $inventory["gold"]+$encounter["gold_amount"]>>
<<set $choices["gold"] to $choices["gold"]+1 >>
<<endsilently>>
You take the gold and continue on your journey.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $choices["talk"] to $choices["talk"]+1>>
<<endsilently>>
You approach the $encounter["enemy"] and ask if you may cross the bridge. "No!" she yells. "No one else may cross the bridge!"
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Few Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Few Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Few Magic Fight]] <<endif>>
<<if $encounter["bribe"]>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Far Few Bribe Succeed]] <<else>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Far Few Bribe Fail]] <<endif>><<silently>>
<<set $choices["talk"] to $choices["talk"]+1>>
<<endsilently>>
You approach the $encounter["enemy"] and ask if you may cross the bridge. "Oh, yeah totally" she says. "All you had to do was ask."
She stands aside and allows you to cross.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $choices["bribe"] to $choices["bribe"]+1>>
<<endsilently>>
You walk up to the $encounter["enemy"] and ask if she'd like to trade for passage across the bridge. "Ugh. No!" she hisses. "What do you think this is? A toll bridge?"
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Few Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Few Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Few Magic Fight]] <<endif>>
<<if $encounter["talk"]>> [["Try to speak to the " + $encounter["enemy"]|Enemy Far Few Talk Succeed]] <<else>> [["Try to speak to the " + $encounter["enemy"]|Enemy Far Few Talk Fail]] <<endif>><<silently>>
<<set $choices["bribe"] to $choices["bribe"]+1>>
<<endsilently>>
You walk up to the $encounter["enemy"] and ask if she'd like to trade for passage across the bridge. "Well, this is a toll bridge," she answers. "How would you like to pay?"
<<if $inventory["magicSword"] > 0>>[[Offer a Magic Sword|Enemy Far Few Give Sword]]<<endif>>
<<if $inventory["magicBow"] > 0>>[[Offer a Magic Bow|Enemy Far Few Give Bow]]<<endif>>
<<if $inventory["magicBook"] > 0>>[[Offer a Magic Spell Tome|Enemy Far Few Give Magic]]<<endif>>
<<if $inventory["gold"] > 0>> [[Offer gold|Enemy Far Few Give gold]]<<endif>>
<<if $inventory["magicSword"] <= 0 and $inventory["magicBow"] <= 0 and $inventory["magicBook"] <= 0 and $inventory["gold"] <= 0 >>
You check your pockets and realize that you have nothing of value to offer.
<<endif>>
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Few Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Few Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Few Magic Fight]] <<endif>>
<<if $encounter["talk"]>> [["Try to speak to the " + $encounter["enemy"]|Enemy Far Few Talk Succeed]] <<else>> [["Try to speak to the " + $encounter["enemy"]|Enemy Far Few Talk Fail]] <<endif>><<silently>>
<<set $inventory["magicSword"] to $inventory["magicSword"]-1>>
<<endsilently>>
"That is sufficient payment" she says, as she takes your Magic Sword. "You can head on past now." With the $encounter["enemy"] standing aside, you are free to continue to down the road.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $inventory["magicBow"] to $inventory["magicBow"]-1>>
<<endsilently>>
"That is sufficient payment" she says, as she takes your Magic Bow. "You can head on past now." With the $encounter["enemy"] standing aside, you are free to continue to down the road.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $inventory["magicBook"] to $inventory["magicBook"]-1>>
<<endsilently>>
"That is sufficient payment" she says, as she takes your Magic Spell Tome. "You can head on past now." With the $encounter["enemy"] standing aside, you are free to continue to down the road.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $inventory["gold"] to $inventory["gold"]-1>>
<<endsilently>>
"That is sufficient payment" she says, as she takes your gold. "You can head on past now." With the $encounter["enemy"] standing aside, you are free to continue to down the road.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $choices["hide"] to $choices["hide"]+1>>
<<endsilently>>
You dart into the forest and hide. The $encounter["enemy"] Doesn't seem to have spotted you from so far away.
<<if $encounter["sneak"]>>[["Try to sneak past the " + $encounter["enemy"]|Enemy Far Few Sneak Succeed]] <<else>> [["Try to sneak past the " + $encounter["enemy"]|Enemy Far Few Sneak Fail]] <<endif>>
<<if $encounter["wait"]>>[[Wait to see if she leaves|Enemy Far Few Wait Succeed]] <<else>> [[Wait to see if he leaves|Enemy Far Few Wait Fail]] <<endif>>
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Few Magic Bow Hidden]] <<else>> [[Attack with your Old Bow|Enemy Far Few Bow Hidden]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Few Magic Book Far]] <<else>> [[Attack with a Weak Spell|Enemy Far Few Magic Far]] <<endif>>
<<if $encounter["talk"]>> [["Try to speak to the " + $encounter["enemy"]|Enemy Far Few Talk Succeed]] <<else>> [["Try to speak to the " + $encounter["enemy"]|Enemy Far Few Talk Fail]] <<endif>>
<<if $encounter["bribe"]>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Far Few Bribe Succeed]] <<else>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Far Few Bribe Fail]] <<endif>><<silently>>
<<set $choices["bow"] to $choices["bow"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["bow_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
Your arrow flies at the $encounter["enemy"]; she screams and flees, allowing you to cross the bridge. You notice a small pouch of her belongings on the other side of the bridge.
[[Loot the Pouch|Enemy Far Few Loot]]
<<else>>
You loose an arrow down the bridge, hitting the $encounter["enemy"]. She looks around the bridge but can't seem to make you out. "Who was that?!" she shouts.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Few Magic Bow Hidden]] <<else>> [[Attack with your Old Bow|Enemy Far Few Bow Hidden]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Few Magic Book Far]] <<else>> [[Attack with a Weak Spell|Enemy Far Few Magic Far]] <<endif>>
[[Run away|Enemy Far Few Flee]]
<<endif>><<silently>>
<<set $choices["bow"] to $choices["bow"]+1>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_bow_damage"]>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
Your arrow flies at the $encounter["enemy"]; she screams and flees, allowing you to cross the bridge. You notice a small pouch of her belongings on the other side of the bridge.
[[Loot the Pouch|Enemy Far Few Loot]]
<<else>>
You loose an arrow down the bridge, hitting the $encounter["enemy"]. She looks around the bridge but can't seem to make you out. "Who was that?!" she shouts.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Few Magic Bow Hidden]] <<else>> [[Attack with your Old Bow|Enemy Far Few Bow Hidden]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Few Magic Book Far]] <<else>> [[Attack with a Weak Spell|Enemy Far Few Magic Far]] <<endif>>
[[Run away|Enemy Far Few Flee]]
<<endif>><<silently>>
<<set $choices["sneak"] to $choices["sneak"]+1>>
<<endsilently>>
You throw a small rock into the ravine below. The sound distracts the $encounter["enemy"], causing her to look over the side of the bridge to see what it was. In that moment, you sprint down the bridge and past the $encounter["enemy"]. Having avoided the $encounter["enemy"], you are free to continue on your quest.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $choices["sneak"] to $choices["sneak"]+1>>
<<endsilently>>
You take a few steps across the bridge, but it is quite thin and there is no cover to be found. "Hey!" the $encounter["enemy"] yells, "I can see you, y'know!"
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Few Magic Bow Fight]] <<else>> [[Attack with your Old Bow|Enemy Far Few Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Few Magic Fight]] <<endif>>
<<if $encounter["talk"]>> [["Try to speak to the " + $encounter["enemy"]|Enemy Far Few Talk Succeed]] <<else>> [["Try to speak to the " + $encounter["enemy"]|Enemy Far Few Talk Fail]] <<endif>>
<<if $encounter["bribe"]>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Far Few Bribe Succeed]] <<else>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Far Few Bribe Fail]] <<endif>><<silently>>
<<set $choices["wait"] to $choices["wait"]+1>>
<<endsilently>>
After about an hour, the $encounter["enemy"] checks her watch and then picks up her rucksack. She walks down the road, away from the bridge. Having avoided the $encounter["enemy"], you are free to continue on your quest.
[[Continue on your Quest|Next Encounter]]<<silently>>
<<set $choices["wait"] to $choices["wait"]+1>>
<<endsilently>>
You wait for an hour but it doesn't seem like the $encounter["enemy"] is going anywhere.
<<if $encounter["sneak"]>>[["Try to sneak past the " + $encounter["enemy"]|Enemy Far Few Sneak Succeed]] <<else>> [["Try to sneak past the " + $encounter["enemy"]|Enemy Far Few Sneak Fail]] <<endif>>
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Enemy Far Few Magic Sword Fight]] <<else>> [[Attack with your Rusty Sword|Enemy Far Few Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Enemy Far Few Magic Bow Hidden]] <<else>> [[Attack with your Old Bow|Enemy Far Few Bow Hidden]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Enemy Far Few Magic Book Fight]] <<else>> [[Attack with a Weak Spell|Enemy Far Few Magic Fight]] <<endif>>
<<if $encounter["talk"]>> [["Try to speak to the " + $encounter["enemy"]|Enemy Far Few Talk Succeed]] <<else>> [["Try to speak to the " + $encounter["enemy"]|Enemy Far Few Talk Fail]] <<endif>>
<<if $encounter["bribe"]>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Far Few Bribe Succeed]] <<else>> [["Try to bribe the " + $encounter["enemy"] + " to let you pass"|Enemy Far Few Bribe Fail]] <<endif>>You come across a small town with a busy town square. There is a small shop where you can purchase weapons and supplies for your journey. But first, you need to find out exactly where Bloomrane Cavern is located. Near the inn, some townsfolk are discussing the local news and gossip. There are several market stalls, including one for a cartographer. You also see two cloaked figures slip into an alleyway.
[[You brandish your Sword|Town Sword]]
[[You draw your Bow|Town Bow]]
[[You begin casting a Spell|Town Magic]]
<<if $encounter["talk"]>> [[Go talk to the people near the inn|Town Talk Succeed]] <<else>> [[Go talk to the people near the inn|Town Talk Fail]] <<endif>>
<<if $encounter["bribe"]>> [[Go to the cartographer's booth|Town Bribe Succeed]] <<else>> [[Go to the cartographer's booth|Town Bribe Fail]] <<endif>>
[[Try to follow the hooded figures without them noticing you|Town Hide]]<<silently>>
<<set $choices["magic"] to $choices["magic"]+1>>
<<endsilently>>
You open your spell tome and begin channeling your magic and within moments one of the town guard has spotted you. "Hey!" she shouts. "What do you think you're doing?! This is a city, not the woods. Stop that at once!"
The gossips begin staring at you and whispering and the hooded figures narrow their eyes at you before quickly fleeing down the alley. You get the sense that violence was not the answer.
<<if $encounter["bribe"]>> [[Go to the cartographer's booth|Town Bribe Succeed]] <<else>> [[Go to the cartographer's booth|Town Bribe Fail]] <<endif>><<silently>>
<<set $choices["sword"] to $choices["sword"]+1>>
<<endsilently>>
You draw your sword and within moments one of the town guard has spotted you. "Hey!" she shouts. "What do you think you're doing?! This is a city, not the woods. Put that away!"
The gossips begin staring at you and whispering and the hooded figures narrow their eyes at you before quickly fleeing down the alley. You get the sense that violence was not the answer.
<<if $encounter["bribe"]>> [[Go to the cartographer's booth|Town Bribe Succeed]] <<else>> [[Go to the cartographer's booth|Town Bribe Fail]] <<endif>><<silently>>
<<set $choices["bow"] to $choices["bow"]+1>>
<<endsilently>>
You draw your bow and within moments one of the town guard has spotted you. "Hey!" she shouts. "What do you think you're doing?! This is a city, not the woods. Put that away!"
The gossips begin staring at you and whispering and the hooded figures narrow their eyes at you before quickly fleeing down the alley. You get the sense that violence was not the answer.
<<if $encounter["bribe"]>> [[Go to the cartographer's booth|Town Bribe Succeed]] <<else>> [[Go to the cartographer's booth|Town Bribe Fail]] <<endif>><<silently>>
<<set $choices["talk"] to $choices["talk"]+1>>
<<endsilently>>
You approach the group standing near the inn and greet them. You ask if they've heard any interesting news lately. They share some stories from about town which, while interesting, are not particularly helpful to your quest.
[[You brandish your Sword|Town Sword]]
[[You draw your Bow|Town Bow]]
[[You begin casting a Spell|Town Magic]]
<<if $encounter["bribe"]>> [[Go to the cartographer's booth|Town Bribe Succeed]] <<else>> [[Go to the cartographer's booth|Town Bribe Fail]] <<endif>><<silently>>
<<set $choices["talk"] to $choices["talk"]+1>>
<<endsilently>>
You approach the group standing near the inn and greet them. You ask if they've heard any interesting news lately. "I heard a passing trader say that she stumbled upon some sort of magic cave, a few miles up the north road. She said she couldn't get into it, though. I'm not sure why."
You thank them for the information, and with your path clear, you head to the shop to gather supplies for your journey.
[[Go to the shop|Shop Welcome]]<<silently>>
<<set $choices["bribe"] to $choices["bribe"]+1>>
<<endsilently>>
You approach the cartographer as he smiles and gestures to his merchandise. You ask if he has a map to Bloomrane Cavern. "Sorry, never heard of it," he replies.
[[You brandish your Sword|Town Sword]]
[[You draw your Bow|Town Bow]]
[[You begin casting a Spell|Town Magic]]
<<if $encounter["talk"]>> [[Go talk to the people near the inn|Town Talk Succeed]] <<else>> [[Go talk to the people near the inn|Town Talk Fail]] <<endif>><<silently>>
<<set $choices["bribe"] to $choices["bribe"]+1>>
<<endsilently>>
You approach the cartographer as he smiles and gestures to his merchandise. You ask if he has a map to Bloomrane Cavern. "I do," he says. "What are you willing to give me for it?"
<<if $inventory["magicSword"] > 0>>
[[Offer a Magic Sword|Town Give Sword]]
<<endif>>
<<if $inventory["magicBow"] > 0>>
[[Offer a Magic Bow|Town Give Bow]]
<<endif>>
<<if $inventory["magicBook"] > 0>>
[[Offer a Magic Spell Tome|Town Give Magic]]
<<endif>>
<<if $inventory["gold"] > 0>> [[Offer some gold|Town Give gold]]<<endif>>
<<if $encounter["talk"]>> [[Go talk to the people near the inn|Town Talk Succeed]] <<else>> [[Go talk to the people near the inn|Town Talk Fail]] <<endif>><<silently>>
<<set $inventory["magicSword"] to $inventory["magicSword"]-1>>
<<endsilently>>
"Perfect," he says enthusiatically. "Enjoy!" He hands you the map and takes your Magic Sword.
You thank him for the map, and with your path clear, you head to the shop to gather supplies for your journey.
[[Go to the shop|Shop Welcome]]<<silently>>
<<set $inventory["magicBow"] to $inventory["magicBow"]-1>>
<<endsilently>>
"Perfect," he says enthusiatically. "Enjoy!" He hands you the map and takes your Magic Bow.
You thank him for the map, and with your path clear, you head to the shop to gather supplies for your journey.
[[Go to the shop|Shop Welcome]]<<silently>>
<<set $inventory["magicBook"] to $inventory["magicBook"]-1>>
<<endsilently>>
"Perfect," he says enthusiatically. "Enjoy!" He hands you the map and takes your Magic Spell Tome.
You thank him for the map, and with your path clear, you head to the shop to gather supplies for your journey.
[[Go to the shop|Shop Welcome]]<<silently>>
<<set $inventory["gold"] to $inventory["gold"]-1>>
<<endsilently>>
"Perfect," he says enthusiatically. "Enjoy!" He hands you the map and takes your Treausre.
You thank him for the map, and with your path clear, you head to the shop to gather supplies for your journey.
[[Go to the shop|Shop Welcome]]<<silently>>
<<set $choices["hide"] to $choices["hide"]+1>>
<<endsilently>>
You silently creep toward the alley and reach the hooded figures without them noticing. They are whispering about something, and the one nearst to you has a piece of paper sticking out of her pocket.
<<if $encounter["sneak"]>>[[Try to grab the piece of paper and sneak away|Town Sneak Succeed]] <<else>> [[Try to grab the piece of paper and sneak away|Town Sneak Fail]] <<endif>>
<<if $encounter["wait"]>>[[Stay hidden and listen in on their conversation|Town Wait Succeed]] <<else>> [[Stay hidden and listen in on their conversationt|Town Wait Fail]] <<endif>>
[[You brandish your Sword|Town Sword]]
[[You draw your Bow|Town Bow]]
[[You begin casting a Spell|Town Magic]]
<<if $encounter["talk"]>> [[Go talk to the people near the inn|Town Talk Succeed]] <<else>> [[Go talk to the people near the inn|Town Talk Fail]] <<endif>>
<<if $encounter["bribe"]>> [[Go to the cartographer's booth|Town Bribe Succeed]] <<else>> [[Go to the cartographer's booth|Town Bribe Fail]] <<endif>><<silently>>
<<set $choices["sneak"] to $choices["sneak"]+1>>
<<endsilently>>
You quickly grab the note and sneak back out of the alley. You unfold the note and read it. On it are instructions. "Follow the north road up to the cave. I'll meet you there."
With your path clear, you head to the shop to gather supplies for your journey.
[[Go to the shop|Shop Welcome]]<<silently>>
<<set $choices["sneak"] to $choices["sneak"]+1>>
<<endsilently>>
Try to grab the note, but the hooded figure notices you and slaps your hand away. The two of them chase you out of the alleyway.
[[You brandish your Sword|Town Sword]]
[[You draw your Bow|Town Bow]]
[[You begin casting a Spell|Town Magic]]
<<if $encounter["talk"]>> [[Go talk to the people near the inn|Town Talk Succeed]] <<else>> [[Go talk to the people near the inn|Town Talk Fail]] <<endif>>
<<if $encounter["bribe"]>> [[Go to the cartographer's booth|Town Bribe Succeed]] <<else>> [[Go to the cartographer's booth|Town Bribe Fail]] <<endif>><<silently>>
<<set $choices["wait"] to $choices["wait"]+1>>
<<endsilently>>
"The boss says we're supposed to take the north road up to the cave," one of the hooded figures whispers. "He's getting the key for it now and once we open it we'll be rich!"
"Great! But do you think we could do that in like, a couple hours? I kinda want to get lunch before we leave town," the other responds. "Oh yeah, for sure. It'll take him a little while to steal the key anyway. Might as well enjoy ourselves," the first answers.
You sneak away as the hooded figures leave for lunch, and with your path clear, you head to the shop to gather supplies for your journey.
[[Go to the shop|Shop Welcome]]<<silently>>
<<set $choices["wait"] to $choices["wait"]+1>>
<<endsilently>>
You try to eavesdrop on the conversation, but you aren't able to hear as well as you thought, and you miss what they were saying as they start to walk away.
<<if $encounter["sneak"]>>[[Try to grab the piece of paper and sneak away|Town Sneak Succeed]] <<else>> [[Try to grab the piece of paper and sneak away|Town Sneak Fail]] <<endif>>
[[You brandish your Sword|Town Sword]]
[[You draw your Bow|Town Bow]]
[[You begin casting a Spell|Town Magic]]
<<if $encounter["talk"]>> [[Go talk to the people near the inn|Town Talk Succeed]] <<else>> [[Go talk to the people near the inn|Town Talk Fail]] <<endif>>
<<if $encounter["bribe"]>> [[Go to the cartographer's booth|Town Bribe Succeed]] <<else>> [[Go to the cartographer's booth|Town Bribe Fail]] <<endif>>"Hello!" The shopkeeper greets you warmly. "Welcome to my little shop. What can I interest you in today? A new weapon? Or perhaps a suit of armor?"
You look at the items for sale. There is a gleaming magic sword, a beautiful magic bow, and a tome of powerful magic spells. Each weapon costs 3 gold. There is also a set of steel armor, and some healing potions, each for 2 gold. A wooden sign on the wall informs you, "No Trades - Gold Only!"
<<if $inventory["gold"] < 2 >>Unfortunately, you don't have enough gold to buy anything.<<endif>>
<<if $inventory["gold"] >= 3>>[[Buy a Magic Sword|Buy Magic Sword]]<<endif>>
<<if $inventory["gold"] >= 3>>[[Buy a Magic Bow|Buy Magic Bow]]<<endif>>
<<if $inventory["gold"] >= 3>>[[Buy a Magic Spell Tome|Buy Magic Spell Book]]<<endif>>
<<if $inventory["gold"] >= 2>> [[Buy Armor|Buy Armor]] <<endif>>
<<if $inventory["gold"] >= 2 >> [[Buy Healing Potion|Buy Healing Potion]] <<endif>>
[[Leave the shop and continue your journey.|Next Encounter]]<<silently>>
<<set $choices["magicSword"] to $choices["magicSword"]+1>>
<<set $inventory["gold"] to $inventory["gold"]-3>>
<<set $inventory["magicSword"] to $inventory["magicSword"]+1>>
<<endsilently>>
"Excellent choice!" The shopkeeper hands you the magic sword.
[[Continue shopping.|Shop Welcome]]<<silently>>
<<set $inventory["gold"] to $inventory["gold"]-3>>
<<set $inventory["magicBow"] to $inventory["magicBow"]+1>>
<<set $choices["magicBow"] to $choices["magicBow"]+1>>
<<endsilently>>
"Ah, yes, she's a beauty." The shopkeeper hands you the magic bow.
[[Continue shopping.|Shop Welcome]]<<silently>>
<<set $inventory["magicBook"] to $inventory["magicBook"]+1>>
<<set $choices["magicBook"] to $choices["magicBook"]+1>>
<<set $inventory["gold"] to $inventory["gold"]-3>>
<<endsilently>>
"Here you are!" The shopkeeper pulls the old spell book off of the shelf and hands it to you.
[[Continue shopping.|Shop Welcome]]<<if $inventory["armor"] == 0>>
<<silently>>
<<set $inventory["gold"] to $inventory["gold"]-2>>
<<set $inventory["armor"] to $inventory["armor"]+1>>
<<set $choices["armor"] to $choices["armor"]+1>>
<<endsilently>>
"Very good!" The shopkeeper hands you the armor.
<<else>>
You already have a set of armor. It would be too cumbersome to carry another.
<<endif>>
[[Continue shopping.|Shop Welcome]]<<silently>>
<<set $inventory["gold"] to $inventory["gold"]-2>>
<<set $inventory["healingPotion"] to $inventory["healingPotion"]+1>>
<<set $choices["healingPotion"] to $choices["healingPotion"]+1>>
<<endsilently>>
"Excellent choice!" The shopkeeper hands you a small vial of green liquid.
[[Continue shopping.|Shop Welcome]]You decide to investigate the cry for help, following the sound of the woman's screams, until you find a gang of five men in leather armor brandishing their swords at an elderly woman. "Come on now, you must have something of value in that bag of yours. Hand it over, and nobody needs to get hurt," one bandit says.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Save Woman from Bandits Sword Fight]] <<else>> [[Attack with your Rusty Sword|Save Woman from Bandits Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Save Woman from Bandits Bow Fight]] <<else>> [[Attack with your Old Bow|Save Woman from Bandits Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Save Woman from Bandits Magic Fight]] <<else>> [[Attack with a Weak Spell|Save Woman from Bandits Magic Fight]] <<endif>>
<<if $encounter["talk"]>> [[Talk to the bandits|Save Woman from Bandits Talk Succeed]] <<else>> [[Talk to the bandits|Save Woman from Bandits Talk Fail]] <<endif>>
<<if $encounter["bribe"]>> [[Try to bribe the bandits|Save Woman from Bandits Bribe Succeed]] <<else>> [[Try to bribe the bandits|Save Woman from Bandits Bribe Fail]] <<endif>>
[[Hide behind a tree before they see you|Save Woman from Bandits Hide]]<<silently>>
<<set $choices["sword"] to $choices["sword"]+1>>\
<<if $inventory["magicSword"] > 0>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_sword_damage"]>>
<<else>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["sword_damage"]>>
<<endif>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You deal a near-fatal blow to one of the bandits. Shouting in pain, he flees into the woods, limping. One of his companions charges you, swinging his sword, but you deftly block the attack and slice a deep gash into his arm. Intimidated, the bandits give up and flee.
[[Talk to the Woman|Save Woman from Bandits Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
You try to fend off the bandits' attacks, but their numbers overwhelm you. A sword slices deep into your side. You're too badly hurt to fight any longer.
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Save Woman from Bandits Use Health Potion]]
[[Run away|Save Woman from Bandits Flee]]
<<else>>
You have no choice but to [[flee.|Save Woman from Bandits Flee]]
<<endif>>
<<else>>
You charge the bandits with your sword. You deal a couple of good blows and manage to dodge most of their attacks, but one takes you by surprise and wounds you. Determined, you continue fighting.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Save Woman from Bandits Sword Fight]] <<else>> [[Attack with your Rusty Sword|Save Woman from Bandits Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Save Woman from Bandits Bow Fight]] <<else>> [[Attack with your Old Bow|Save Woman from Bandits Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Save Woman from Bandits Magic Fight]] <<else>> [[Attack with a Weak Spell|Save Woman from Bandits Magic Fight]] <<endif>>
[[Use a health potion|Save Woman from Bandits Use Health Potion]]
[[Run away|Save Woman from Bandits Flee]]
<<endif>>
<<endif>><<silently>>
<<set $choices["bow"] to $choices["bow"]+1>>
<<if $inventory["magicBow"] > 0>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_bow_damage"]>>
<<else>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["bow_damage"]>>
<<endif>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You aim your bow and fire, hitting one of the men in his shoulder. Shouting in pain, he drops his sword and clutches his injured shoulder. You fire several more arrows, and all hit their marks. Defeated, the wounded bandits flee into the woods.
[[Talk to the Woman|Save Woman from Bandits Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
You fire arrows at the bandits as quickly as you can, but their numbers overwhelm you. One charges you, his sword slicing deep into your side. You're too badly hurt to fight any longer.
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Save Woman from Bandits Use Health Potion]]
[[Run away|Save Woman from Bandits Flee]]
<<else>>
You have no choice but to [[flee.|Save Woman from Bandits Flee]]
<<endif>>
<<else>>
You fire a few successful shots with your bow, but one of the men manages to charge you with his sword, wounding you.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Save Woman from Bandits Sword Fight]] <<else>> [[Attack with your Rusty Sword|Save Woman from Bandits Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Save Woman from Bandits Bow Fight]] <<else>> [[Attack with your Old Bow|Save Woman from Bandits Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Save Woman from Bandits Magic Fight]] <<else>> [[Attack with a Weak Spell|Save Woman from Bandits Magic Fight]] <<endif>>
[[Use a health potion|Save Woman from Bandits Use Health Potion]]
[[Run away|Save Woman from Bandits Flee]]
<<endif>>
<<endif>><<silently>>
<<set $choices["magic"] to $choices["magic"]+1>>
<<if $inventory["magicBook"] > 0>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_book_damage"]>>
<<else>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_damage"]>>
<<endif>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You blast the men with ice. Half-frozen and barely able to hold their swords, the bandits give up and flee into the woods.
[[Talk to the Woman|Save Woman from Bandits Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
You attempt to cast a spell, but one of the bandits charges you, his sword slicing deep into your side. You're too badly hurt to fight any longer.
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Save Woman from Bandits Use Health Potion]]
[[Run away|Save Woman from Bandits Flee]]
<<else>>
You have no choice but to [[flee.|Save Woman from Bandits Flee]]
<<endif>>
<<else>>
You blast most of the men with ice, but one dodges the attack and manages to strike you. While you're occupied, the others recover from the attack and ready themselves to fight.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Save Woman from Bandits Sword Fight]] <<else>> [[Attack with your Rusty Sword|Save Woman from Bandits Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Save Woman from Bandits Bow Fight]] <<else>> [[Attack with your Old Bow|Save Woman from Bandits Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Save Woman from Bandits Magic Fight]] <<else>> [[Attack with a Weak Spell|Save Woman from Bandits Magic Fight]] <<endif>>
[[Use a health potion|Save Woman from Bandits Use Health Potion]]
[[Run away|Save Woman from Bandits Flee]]
<<endif>>
<<endif>><<silently>>
<<set $choices["hide"] to $choices["hide"]+1>>
<<endsilently>>
You quietly slip behind the trunk of a large tree before the bandits spot you.
[[Remain Hidden|Save Woman from Bandits Wait]]
[[Sneak Away|Save Woman from Bandits Sneak]]
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Save Woman from Bandits Sword Fight]] <<else>> [[Attack with your Rusty Sword|Save Woman from Bandits Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Save Woman from Bandits Bow Fight]] <<else>> [[Attack with your Old Bow|Save Woman from Bandits Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Save Woman from Bandits Magic Fight]] <<else>> [[Attack with a Weak Spell|Save Woman from Bandits Magic Fight]] <<endif>>
<<if $encounter["talk"]>> [[Talk to the bandits|Save Woman from Bandits Talk Succeed]] <<else>> [[Talk to the bandits|Save Woman from Bandits Talk Fail]] <<endif>>
<<if $encounter["bribe"]>> [[Try to bribe the bandits|Save Woman from Bandits Bribe Succeed]] <<else>> [[Try to bribe the bandits|Save Woman from Bandits Bribe Fail]] <<endif>>
[[Run away|Save Woman from Bandits Flee]]<<silently>>
<<set $choices["wait"] to $choices["wait"]+1>>
<<endsilently>>
You remain hidden behind the tree. The old woman surrenders her satchel to the bandits and runs away, frightened. The bandits laugh raucously as they head back to their camp. After they leave, you emerge from your hiding place and [[continue on your journey.|Next Encounter]]<<silently>>
<<set $choices["sneak"] to $choices["sneak"]+1>>
<<endsilently>>
Deciding not to intervene, you slip away unnoticed and [[continue on your journey|Next Encounter]]<<silently>>
<<set $choices["talk"] to $choices["talk"]+1>>
<<endsilently>>
You attempt to reason with the bandits, explaining that there is no need for violence. They laugh raucously, turning toward you with menacing expressions.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Save Woman from Bandits Sword Fight]] <<else>> [[Attack with your Rusty Sword|Save Woman from Bandits Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Save Woman from Bandits Bow Fight]] <<else>> [[Attack with your Old Bow|Save Woman from Bandits Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Save Woman from Bandits Magic Fight]] <<else>> [[Attack with a Weak Spell|Save Woman from Bandits Magic Fight]] <<endif>>
[[Run away|Save Woman from Bandits Flee]]<<silently>>
<<set $choices["talk"] to $choices["talk"]+1>>
<<endsilently>>
You attempt to reason with the bandits. "There's no need for violence here. She's only a poor old woman. What could you gain from harassing her?" The leader of the group remains silent for a few moments, looking warily at your weapons. "Oh, alright, fine," he says gruffly. "The old hag isn't worth the trouble anyway." The man relunctantly walks away, his companions following.
[[Talk to the Woman|Save Woman from Bandits Loot]]<<silently>>
<<set $choices["bribe"] to $choices["bribe"]+1>>
<<endsilently>>
You offer to give the bandits some treasure if they'll stop harassing the woman. "Oh, I'll be happy to take whatever you've got on you," one man says with amusement. "But I don't plan on doing either of you any favors." He steps toward you with his sword raised and a menacing gleam in his eyes.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Save Woman from Bandits Sword Fight]] <<else>> [[Attack with your Rusty Sword|Save Woman from Bandits Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Save Woman from Bandits Bow Fight]] <<else>> [[Attack with your Old Bow|Save Woman from Bandits Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Save Woman from Bandits Magic Fight]] <<else>> [[Attack with a Weak Spell|Save Woman from Bandits Magic Fight]] <<endif>>
[[Run away|Save Woman from Bandits Flee]]<<silently>>
<<set $choices["bribe"] to $choices["bribe"]+1>>
<<endsilently>>
You offer to give the bandits some treasure if they'll stop harassing the woman. "Alright, I'm listening," the leader of the group says. "What've you got for me?"
<<if $inventory["magicSword"] <= 0 and $inventory["magicBow"] <= 0 and $inventory["magicBook"] <= 0 and $inventory["gold"] < 3 >>
<<if $inventory["gold"] == 0>>You realize that you're out of gold and offer your weapons. The man scoffs. "Ooh, a rusty old sword. So tempting. No deal."
<<else>>You offer your gold. The man scoffs. "Really? That's all you've got? No deal."<<endif>><<endif>>
<<if $inventory["magicSword"] > 0>>[[Offer a Magic Sword|Save Woman from Bandits Give Sword]]<<endif>>
<<if $inventory["magicBow"] > 0>>[[Offer a Magic Bow|Save Woman from Bandits Give Bow]]<<endif>>
<<if $inventory["magicBook"] > 0>>[[Offer a Magic Spell Tome|Save Woman from Bandits Give Magic]]<<endif>>
<<if $inventory["gold"] > 2>> [[Offer 3 gold|Save Woman from Bandits Give gold]]<<endif>>
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Save Woman from Bandits Sword Fight]] <<else>> [[Attack with your Rusty Sword|Save Woman from Bandits Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Save Woman from Bandits Bow Fight]] <<else>> [[Attack with your Old Bow|Save Woman from Bandits Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Save Woman from Bandits Magic Fight]] <<else>> [[Attack with a Weak Spell|Save Woman from Bandits Magic Fight]] <<endif>>
<<if $encounter["talk"]>> [[Talk to the bandits|Save Woman from Bandits Talk Succeed]] <<else>> [[Talk to the bandits|Save Woman from Bandits Talk Fail]] <<endif>><<silently>>
<<set $inventory["gold"] to $inventory["gold"]-3>>
<<endsilently>>
You reach into your bag and hand over 3 gold coins. "Pleasure doing business with you," the man says, smirking, and leads his men away into the woods.
[[Talk to the Woman|Save Woman from Bandits Loot]]<<silently>>
<<set $inventory["magicSword"] to $inventory["magicSword"]-1>>
<<endsilently>>
You surrender your sword to the group's leader. "Pleasure doing business with you," he says, smirking, and leads his men away into the woods.
[[Talk to the Woman|Save Woman from Bandits Loot]]<<silently>>
<<set $inventory["magicBow"] to $inventory["magicBow"]-1>>
<<endsilently>>
You pull the bow off of your back and hand it over to the group's leader. "Pleasure doing business with you," he says, smirking, and leads his men away into the woods.
[[Talk to the Woman|Save Woman from Bandits Loot]]<<silently>>
<<set $inventory["magicBook"] to $inventory["magicBook"]-1>>
<<endsilently>>
You reach into your bag and hand over your spell book. "Pleasure doing business with you," the man says, smirking, and leads his men away into the woods.
[[Talk to the Woman|Save Woman from Bandits Loot]]<<set $choices["runAway"] to $choices["runAway"]+1>>
You flee from the bandits and [[continue on your quest.|Next Encounter]]<<silently>>
<<set $inventory["healingPotion"] to $inventory["healingPotion"]-1>>
<<set $player_health to 20>>
<<endsilently>>
Stumbling away from your attacker, you manage to grab a healing potion from your bag and quickly drink it. You immediately feel much stronger.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Save Woman from Bandits Sword Fight]] <<else>> [[Attack with your Rusty Sword|Save Woman from Bandits Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Save Woman from Bandits Bow Fight]] <<else>> [[Attack with your Old Bow|Save Woman from Bandits Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Save Woman from Bandits Magic Fight]] <<else>> [[Attack with a Weak Spell|Save Woman from Bandits Magic Fight]] <<endif>>
[[Run away|Save Woman from Bandits Flee]]<<set $inventory["magicBook"] to $inventory["magicBook"]+1>>
"Oh, thank you," the old woman says gratefully. "That was quite brave of you. You must let me repay you." She reaches into her bag and pulls out an old, worn spell book, insisting that you must take it. After seeing the woman safely home, you [[continue on your quest.|Next Encounter]]<<set $choices["loot"] to $choices["loot"]+1>>
You come across a small campsite--several tents, crates and sacks of supplies, and a still-smoldering campfire--but no one seems to be around. You've heard rumors of a group of bandits living in the area. You decide you may as well take advantage of the outlaws' temporary absence and see whether they have any useful supplies you could "borrow." You begin searching through the camp. After rummaging around for a few minutes, you open a crate full of weapons. There's also a small coin pouch.
[[Pick up the Magic Sword.|Camp Loot Sword]]
[[Pick up the Magic Bow.|Camp Loot Bow]]
[[Pick up the Magic Spell Book|Camp Loot Spellbook]]
[[Pick up the coin pouch|Camp Loot Gold]]<<silently>>
<<set $choices["gold"] to $choices["gold"]+1>>
<<set $inventory["gold"] to $encounter["gold_amount"]+1>>
<<endsilently>>
You pick up the pouch and check its contents. $encounter["gold_amount"] gold coins. Suddenly, you hear footsteps and the sound of men's voices from nearby. The bandits must be returning!
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Camp Sword Fight]] <<else>> [[Attack with your Rusty Sword|Camp Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Camp Bow Fight]] <<else>> [[Attack with your Old Bow|Camp Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Camp Magic Fight]] <<else>> [[Attack with a Weak Spell|Camp Magic Fight]] <<endif>>
<<if $encounter["talk"]>> [[Try to speak to the bandits|Camp Talk Succeed]] <<else>> [[Try to speak to the bandits|Camp Talk Fail]] <<endif>>
<<if $encounter["bribe"]>> [[Try to bribe the bandits|Camp Bribe Succeed]] <<else>> [[Try to bribe the bandits|Camp Bribe Fail]] <<endif>>
[[Hide|Camp Hide]]
[[Run away|Camp Flee]]<<silently>>
<<set $choices["magicSword"] to $choices["magicSword"]+1>>
<<set $inventory["magicSword"] to $inventory["magicSword"]+1>>
<<endsilently>>
You pick up the new sword and admire it. Suddenly, you hear footsteps and the sound of men's voices from nearby. The bandits must be returning!
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Camp Sword Fight]] <<else>> [[Attack with your Rusty Sword|Camp Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Camp Bow Fight]] <<else>> [[Attack with your Old Bow|Camp Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Camp Magic Fight]] <<else>> [[Attack with a Weak Spell|Camp Magic Fight]] <<endif>>
<<if $encounter["talk"]>> [[Try to speak to the bandits|Camp Talk Succeed]] <<else>> [[Try to speak to the bandits|Camp Talk Fail]] <<endif>>
<<if $encounter["bribe"]>> [[Try to bribe the bandits|Camp Bribe Succeed]] <<else>> [[Try to bribe the bandits|Camp Bribe Fail]] <<endif>>
[[Hide|Camp Hide]]
[[Run away|Camp Flee]]<<silently>>
<<set $choices["magicBow"] to $choices["magicBow"]+1>>
<<set $inventory["magicBow"] to $inventory["magicBow"]+1>>
<<endsilently>>
\You pick up the bow and admire it. Suddenly, you hear footsteps and the sound of men's voices from nearby. The bandits must be returning!
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Camp Sword Fight]] <<else>> [[Attack with your Rusty Sword|Camp Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Camp Bow Fight]] <<else>> [[Attack with your Old Bow|Camp Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Camp Magic Fight]] <<else>> [[Attack with a Weak Spell|Camp Magic Fight]] <<endif>>
<<if $encounter["talk"]>> [[Try to speak to the bandits|Camp Talk Succeed]] <<else>> [[Try to speak to the bandits|Camp Talk Fail]] <<endif>>
<<if $encounter["bribe"]>> [[Try to bribe the bandits|Camp Bribe Succeed]] <<else>> [[Try to bribe the bandits|Camp Bribe Fail]] <<endif>>
[[Hide|Camp Hide]]
[[Run away|Camp Flee]]<<silently>>
<<set $choices["magicBook"] to $choices["magicBook"]+1>>
<<set $inventory["magicBook"] to $inventory["magicBook"]+1>>
<<endsilently>>
You pick up the spell book and place it inside your bag. Suddenly, you hear footsteps and the sound of men's voices from nearby. The bandits must be returning!
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Camp Sword Fight]] <<else>> [[Attack with your Rusty Sword|Camp Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Camp Bow Fight]] <<else>> [[Attack with your Old Bow|Camp Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Camp Magic Fight]] <<else>> [[Attack with a Weak Spell|Camp Magic Fight]] <<endif>>
<<if $encounter["talk"]>> [[Try to speak to the bandits|Camp Talk Succeed]] <<else>> [[Try to speak to the bandits|Camp Talk Fail]] <<endif>>
<<if $encounter["bribe"]>> [[Try to bribe the bandits|Camp Bribe Succeed]] <<else>> [[Try to bribe the bandits|Camp Bribe Fail]] <<endif>>
[[Hide|Camp Hide]]
[[Run away|Camp Flee]]<<silently>>
<<set $choices["sword"] to $choices["sword"]+1>>\
<<if $inventory["magicSword"] > 0>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_sword_damage"]>>
<<else>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["sword_damage"]>>
<<endif>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You deal a near-fatal blow to one of the bandits. Shouting in pain, he flees into the woods, limping. One of his companions charges you, swinging his sword, but you deftly block the attack and slice a deep gash into his arm. Intimidated, the bandits give up and flee.
[[Loot Camp|Camp Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
You try to fend off the bandits' attacks, but their numbers overwhelm you. A sword slices deep into your side. You're too badly hurt to fight any longer.
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Camp Use Health Potion]]
[[Run away|Camp Flee]]
<<else>>
You have no choice but to [[flee.|Camp Flee]]
<<endif>>
<<else>>
You charge the bandits with your sword. You deal a couple of good blows and manage to dodge most of their attacks, but one takes you by surprise and wounds you. Determined, you continue fighting.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Camp Sword Fight]] <<else>> [[Attack with your Rusty Sword|Camp Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Camp Bow Fight]] <<else>> [[Attack with your Old Bow|Camp Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Camp Magic Fight]] <<else>> [[Attack with a Weak Spell|Camp Magic Fight]] <<endif>>
[[Use a health potion|Camp Use Health Potion]]
[[Run away|Camp Flee]]
<<endif>>
<<endif>><<silently>>
<<set $choices["bow"] to $choices["bow"]+1>>
<<if $inventory["magicBow"] > 0>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_bow_damage"]>>
<<else>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["bow_damage"]>>
<<endif>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You aim your bow and fire, hitting one of the men in his shoulder. Shouting in pain, he drops his sword and clutches his injured shoulder. You fire several more arrows, and all hit their marks. Defeated, the wounded bandits flee into the woods.
[[Loot Camp|Camp Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
You fire arrows at the bandits as quickly as you can, but their numbers overwhelm you. One charges you, his sword slicing deep into your side. You're too badly hurt to fight any longer.
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Camp Use Health Potion]]
[[Run away|Camp Flee]]
<<else>>
You have no choice but to [[flee.|Camp Flee]]
<<endif>>
<<else>>
You fire a few successful shots with your bow, but one of the men manages to charge you with his sword, wounding you.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Camp Sword Fight]] <<else>> [[Attack with your Rusty Sword|Camp Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Camp Bow Fight]] <<else>> [[Attack with your Old Bow|Camp Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Camp Magic Fight]] <<else>> [[Attack with a Weak Spell|Camp Magic Fight]] <<endif>>
[[Use a health potion|Camp Use Health Potion]]
[[Run away|Camp Flee]]
<<endif>>
<<endif>><<silently>>
<<set $choices["magic"] to $choices["magic"]+1>>
<<if $inventory["magicBook"] > 0>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_book_damage"]>>
<<else>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_damage"]>>
<<endif>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You blast the men with ice. Half-frozen and barely able to hold their swords, the bandits give up and flee into the woods.
[[Loot Camp|Camp Loot]]
<<else>>
<<silently>>
<<set $player_health to $player_health - $encounter["enemy_damage"]>>
<<endsilently>>
<<if $player_health <= 0>>
You attempt to cast a spell, but one of the bandits charges you, his sword slicing deep into your side. You're too badly hurt to fight any longer.
<<if $inventory["healingPotion"]>0>>
[[Use a health potion|Camp Use Health Potion]]
[[Run away|Camp Flee]]
<<else>>
You have no choice but to [[flee.|Camp Flee]]
<<endif>>
<<else>>
You blast most of the men with ice, but one dodges the attack and manages to strike you. While you're occupied, the others recover from the attack and ready themselves to fight.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Camp Sword Fight]] <<else>> [[Attack with your Rusty Sword|Camp Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Camp Bow Fight]] <<else>> [[Attack with your Old Bow|Camp Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Camp Magic Fight]] <<else>> [[Attack with a Weak Spell|Camp Magic Fight]] <<endif>>
[[Use a health potion|Camp Use Health Potion]]
[[Run away|Camp Flee]]
<<endif>>
<<endif>><<silently>>
<<set $inventory["healingPotion"] to $inventory["healingPotion"]-1>>
<<set $player_health to 20>>
<<endsilently>>
Stumbling away from your attacker, you manage to grab a healing potion from your bag and quickly drink it. You immediately feel much stronger.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Camp Sword Fight]] <<else>> [[Attack with your Rusty Sword|Camp Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Camp Bow Fight]] <<else>> [[Attack with your Old Bow|Camp Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Camp Magic Fight]] <<else>> [[Attack with a Weak Spell|Camp Magic Fight]] <<endif>> Bandits Magic Fight]] <<endif>>
[[Run away|Camp Flee]]<<silently>>
<<set $choices["hide"] to $choices["hide"]+1>>
<<endsilently>>
You quickly hide behind a stack of large crates before the bandits spot you. Five men enter camp and settle in. Two enter their tents, while the other three sit around the fire.
<<if $encounter["wait"]>>[[Wait for them to leave|Camp Wait Succeed]]<<else>>[[Wait for them to leave|Camp Wait Fail]]<<endif>>
<<if $encounter["sneak"]>>[[Sneak away|Camp Sneak Succeed]]<<else>>[[Sneak away|Camp Sneak Fail]]<<endif>>
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Camp Sword Fight]] <<else>> [[Attack with your Rusty Sword|Camp Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Camp Bow Fight]] <<else>> [[Attack with your Old Bow|Camp Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Camp Magic Fight]] <<else>> [[Attack with a Weak Spell|Camp Magic Fight]] <<endif>>
<<if $encounter["talk"]>> [[Try to speak to the bandits|Camp Talk Succeed]] <<else>> [[Try to speak to the bandits|Camp Talk Fail]] <<endif>>
<<if $encounter["bribe"]>> [[Try to bribe the bandits|Camp Bribe Succeed]] <<else>> [[Try to bribe the bandits|Camp Bribe Fail]] <<endif>><<silently>>
<<set $choices["wait"] to $choices["wait"]+1>>
<<endsilently>>
After a while, three of the men leave to go hunting. The other two are napping in their tents, snoring loudly. You decide it's safe to leave your hiding spot.
[[Continue on your journey|Next Encounter]]<<silently>>
<<set $choices["wait"] to $choices["wait"]+1>>
<<endsilently>>
You remain hidden for a long while, but the bandits don't seem like they're going anywhere anytime soon.
<<if $encounter["sneak"]>>[[Sneak away|Camp Sneak Succeed]]<<else>>[[Sneak away|Camp Sneak Fail]]<<endif>>
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Camp Sword Fight]] <<else>> [[Attack with your Rusty Sword|Camp Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Camp Bow Fight]] <<else>> [[Attack with your Old Bow|Camp Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Camp Magic Fight]] <<else>> [[Attack with a Weak Spell|Camp Magic Fight]] <<endif>>
<<if $encounter["talk"]>> [[Try to speak to the bandits|Camp Talk Succeed]] <<else>> [[Try to speak to the bandits|Camp Talk Fail]] <<endif>>
<<if $encounter["bribe"]>> [[Try to bribe the bandits|Camp Bribe Succeed]] <<else>> [[Try to bribe the bandits|Camp Bribe Fail]] <<endif>><<silently>>
<<set $choices["sneak"] to $choices["sneak"]+1>>
<<endsilently>>
You manage to sneak out of the camp without any of the men spotting you, and [[continue on your quest.|Next Encounter]]<<silently>>
<<set $choices["sneak"] to $choices["sneak"]+1>>
<<endsilently>>
You attempt to sneak away, but you accidentally knock over a stack of canned goods. They rattle loudly as they fall. "Hey, what are you doing here?" an angry voice booms. You've been spotted.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Camp Sword Fight]] <<else>> [[Attack with your Rusty Sword|Camp Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Camp Bow Fight]] <<else>> [[Attack with your Old Bow|Camp Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Camp Magic Fight]] <<else>> [[Attack with a Weak Spell|Camp Magic Fight]] <<endif>>
<<if $encounter["talk"]>>[[Try to speak to the bandits|Camp Talk Succeed]]<<else>>[[Try to speak to the bandits|Camp Talk Fail]]<<endif>>
<<if $encounter["bribe"]>>[[Try to bribe the bandits|Camp Bribe Succeed]]<<else>>[[Try to bribe bandits|Camp Bribe Fail]]<<endif>><<silently>>
<<set $choices["talk"] to $choices["talk"]+1>>
<<endsilently>>
"Oh, hello there! I didn't mean to intrude. I'm just a traveller passing through," you say cheerfully. The men glare at you. "You'll get out of here right now if you know what's good for ya," one says gruffly. You heed his advice and quickly leave the camp.
[[Continue on your quest.|Next Encounter]]<<silently>>
<<set $choices["talk"] to $choices["talk"]+1>>
<<endsilently>>
"Oh, hello there! I didn't mean to intrude. I'm just a traveller passing through," you say cheerfully. The bandits don't seem convinced. You are standing in the middle of their camp, after all. They glare at you menacingly. "What do you think you're doing in our camp?" one says angrily, pointing his sword toward you.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Camp Sword Fight]] <<else>> [[Attack with your Rusty Sword|Camp Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Camp Bow Fight]] <<else>> [[Attack with your Old Bow|Camp Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Camp Magic Fight]] <<else>> [[Attack with a Weak Spell|Camp Magic Fight]] <<endif>>
[[Run away|Camp Flee]]<<silently>>
<<set $choices["bribe"] to $choices["bribe"]+1>>
<<endsilently>>
You offer the bandits some treasure if they allow you to go on your way. "Alright then," one man, the apparent leader of the group, says. "What're you offering?"
<<if $inventory["magicSword"] <= 0 and $inventory["magicBow"] <= 0 and $inventory["magicBook"] <= 0 and $inventory["gold"] < 3 >>
<<if $inventory["gold"] == 0>>
You realize that you're out of gold and offer your weapons. The man scoffs. "Ooh, a rusty old sword. So tempting. No deal."
<<else>>
You offer your gold. The man scoffs. "Really? That's all you've got? No deal."
<<endif>>
<<endif>>
<<if $inventory["magicSword"] > 0>>[[Offer a Magic Sword|Camp Give Sword]]<<endif>>
<<if $inventory["magicBow"] > 0>>[[Offer a Magic Bow|Camp Give Bow]]<<endif>>
<<if $inventory["magicBook"] > 0>>[[Offer a Magic Spell Tome|Camp Give Magic]]<<endif>>
<<if $inventory["gold"] > 2>> [[Offer 3 gold|Camp Give gold]]<<endif>>
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Camp Sword Fight]] <<else>> [[Attack with your Rusty Sword|Camp Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Camp Bow Fight]] <<else>> [[Attack with your Old Bow|Camp Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Camp Magic Fight]] <<else>> [[Attack with a Weak Spell|Camp Magic Fight]] <<endif>><<silently>>
<<set $inventory["magicSword"] to $inventory["magicSword"]-1>>
<<endsilently>>
You hand over your sword and quickly exit the camp.
[[Continue on your quest|Next Encounter]]<<silently>>
<<set $inventory["magicBow"] to $inventory["magicBow"]-1>>
<<endsilently>>
You hand over your bow and quickly exit the camp.
[[Continue on your quest|Next Encounter]]<<silently>>
<<set $inventory["magicBook"] to $inventory["magicBook"]-1>>
<<endsilently>>
You hand over your spell book and quickly exit the camp.
[[Continue on your quest|Next Encounter]]<<silently>>
<<set $inventory["gold"] to $inventory["gold"]-3>>
<<endsilently>>
You reach into your bag and pull out three gold coins, handing them over to the bandit. You quickly exit the camp before any trouble arises.
[[Continue on your quest|Next Encounter]]<<silently>>
<<set $choices["bribe"] to $choices["bribe"]+1>>
<<endsilently>>
You offer the bandits some treasure if they allow you to go on your way. They glare at you. "What?! You steal from us, and you think you can bribe us? You've got some nerve! No one messes with us. No, I think I'll take //everything// you've got!" The bandits advance toward you, weapons raised.
<<if $inventory["magicSword"] > 0>> [[Attack with your Magic Sword|Camp Sword Fight]] <<else>> [[Attack with your Rusty Sword|Camp Sword Fight]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack with your Magic Bow|Camp Bow Fight]] <<else>> [[Attack with your Old Bow|Camp Bow Fight]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack with a Powerful Spell|Camp Magic Fight]] <<else>> [[Attack with a Weak Spell|Camp Magic Fight]] <<endif>>
[[Run away|Camp Flee]]<<silently>>
<<set $choices["runAway"] to $choices["runAway"]+1>>
<<endsilently>>
You flee from the bandits and [[continue on your quest.|Next Encounter]]<<if $inventory["magicSword"] == 0>> <<set $inventory["magicSword"] to 1>> <<endif>>
<<if $inventory["magicBow"] == 0>> <<set $inventory["magicBow"] to 1>> <<endif>>
<<if $inventory["magicBook"] == 0>> <<set $inventory["magicBook"] to 1>> <<endif>>
<<set $inventory["gold"] to $inventory["gold"] + $encounter["gold_amount"]>>
Triumphant, you finish looting the camp and [[continue on your quest.|Next Encounter]]You enter a clearing and see a tunnel in the side of the cliff face. The road passes through here and there doesn't seem to be any way around. As you approach, however, you see that the entrance to the cave is blocked by a large stone door with a face carved onto it. When you try to open the door, the face springs to life and the door speaks, "To enter the cavern and claim the treasure within, you must first answer my riddle."
<<if $inventory["magicSword"] > 0>> [[Attack the door with your Magic Sword|Puzzle Sword]] <<else>> [[Attack the door with your Rusty Sword|Puzzle Sword]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack the door with your Magic Bow|Puzzle Bow]] <<else>> [[Attack the door with your Old Bow|Puzzle Bow]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack the door with a Powerful Spell|Puzzle Magic]] <<else>> [[Attack the door with a Weak Spell|Puzzle Magic]] <<endif>>
[[Listen to the riddle|Puzzle Talk]]
<<if $encounter["bribe"]>>[[Try to bribe the door|Puzzle Bribe Succeed]]<<else>>[[Try to bribe the door|Puzzle Bribe Fail]]<<endif>>
[[Hide from the door|Puzzle Hide]]<<silently>>
<<set $choices["sword"] to $choices["sword"]+1>>
<<if $inventory["magicSword"] > 0>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_Sword_damage"]>>
<<else>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["Sword_damage"]>>
<<endif>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
With all of your strength, you thrust your sword into the gap where the two sides of the door meet. The door yelps in surprise, opening just a little. You quickly dive through the crack and find yourself inside Bloomrane Cavern. You hear a faint sigh and grumbling discontent on the other side of the door.
[[Enter the cavern|Next Encounter]]
<<else>>
You strike the door with your sword, leaving the door unscathed but a large chip in your sword. "I'm made of stone. You're just going to ruin that sword." The door chides.
<<if $inventory["magicBow"] > 0>> [[Attack the door with your Magic Bow|Puzzle Bow]] <<else>> [[Attack the door with your Old Bow|Puzzle Bow]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack the door with a Powerful Spell|Puzzle Magic]] <<else>> [[Attack the door with a Weak Spell|Puzzle Magic]] <<endif>>
[[Listen to the riddle|Puzzle Talk]]
<<if $encounter["bribe"]>>[[Try to bribe the door|Puzzle Bribe Succeed]]<<else>>[[Try to bribe the door|Puzzle Bribe Fail]]<<endif>>
[[Hide from the door|Puzzle Hide]]
<<endif>><<silently>>
<<set $choices["bow"] to $choices["bow"]+1>>
<<if $inventory["magicBow"] > 0>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_bow_damage"]>>
<<else>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["bow_damage"]>>
<<endif>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You fire several arrows at the door. "Ha! That tickles!" the door giggles. Determined, you continue firing. The door suddenly bursts open, laughing uncontrollably. You quickly dive through the crack and find yourself inside Bloomrane Cavern. The door manages to compose itself, and you hear a faint sigh and grumbling discontent behind you.
[[Enter the cavern|Next Encounter]]
<<else>>
You fire arrow after arrow at the door to no effect. "Ha! That tickles!" The door laughs. You aren't sure if he's mocking you, or if that does actually tickle.
<<if $inventory["magicSword"] > 0>> [[Attack the door with your Magic Sword|Puzzle Sword]] <<else>> [[Attack the door with your Rusty Sword|Puzzle Sword]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack the door with a Powerful Spell|Puzzle Magic]] <<else>> [[Attack the door with a Weak Spell|Puzzle Magic]] <<endif>>
[[Listen to the riddle|Puzzle Talk]]
<<if $encounter["bribe"]>>[[Try to bribe the door|Puzzle Bribe Succeed]]<<else>>[[Try to bribe the door|Puzzle Bribe Fail]]<<endif>>
[[Hide from the door|Puzzle Hide]]
<<endif>><<silently>>
<<set $choices["magic"] to $choices["magic"]+1>>
<<if $inventory["magicBook"] > 0>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_book_damage"]>>
<<else>>
<<set $encounter["enemy_health"] to $encounter["enemy_health"] - $encounter["magic_damage"]>>
<<endif>>
<<endsilently>>
<<if $encounter["enemy_health"] <= 0>>
You charge a powerful spell and cast it at the door. "Ahh!" it yelps, seemingly out of surprise more than anything else. The door begins to open, reacting to your magic. "Wait, that's not supposed to happen!" the door shouts as the face is obscured from view, leaving a clear and open entryway into Bloomrane Cavern.
[[Enter the cavern|Next Encounter]]
<<else>>
A gust of flame erupts from your hand and does absolutely nothing because this is a solid stone door. "Are you done? Did you get it all out of your system?" it asks.
<<if $inventory["magicSword"] > 0>> [[Attack the door with your Magic Sword|Puzzle Sword]] <<else>> [[Attack the door with your Rusty Sword|Puzzle Sword]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack the door with your Magic Bow|Puzzle Bow]] <<else>> [[Attack the door with your Old Bow|Puzzle Bow]] <<endif>>
[[Listen to the riddle|Puzzle Talk]]
<<if $encounter["bribe"]>>[[Try to bribe the door|Puzzle Bribe Succeed]]<<else>>[[Try to bribe the door|Puzzle Bribe Fail]]<<endif>>
[[Hide from the door|Puzzle Hide]]
<<endif>><<silently>>
<<set $choices["bribe"] to $choices["bribe"]+1>>
<<endsilently>>
You try to offer some of your treasure and items to the door. "I'm a stone door; what could you possibly offer me I would want?" it scoffs.
<<if $inventory["magicSword"] > 0>> [[Attack the door with your Magic Sword|Puzzle Sword]] <<else>> [[Attack the door with your Rusty Sword|Puzzle Sword]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack the door with your Magic Bow|Puzzle Bow]] <<else>> [[Attack the door with your Old Bow|Puzzle Bow]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack the door with a Powerful Spell|Puzzle Magic]] <<else>> [[Attack the door with a Weak Spell|Puzzle Magic]] <<endif>>
[[Listen to the riddle|Puzzle Talk]]
[[Hide from the door|Puzzle Hide]]<<silently>>
<<set $choices["bribe"] to $choices["bribe"]+1>>
<<endsilently>>
You try to offer some of your treasure and items to the door. "I'm a stone door. Why would I want anything you're offering me?," it scoffs. Desperate, you take off the ring you've been wearing. It's a family heiroom, passed down for generations, and your most precious possession. You've worn it every day for as long as you can remember. You plead your case to the door; it contemplates your offer. "Alright, fine. If you want to pass through that badly, I'll let you through."
[[Surrender your ring and enter the cavern|Next Encounter]]
<<if $inventory["magicSword"] > 0>> [[Attack the door with your Magic Sword|Puzzle Sword]] <<else>> [[Attack the door with your Rusty Sword|Puzzle Sword]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack the door with your Magic Bow|Puzzle Bow]] <<else>> [[Attack the door with your Old Bow|Puzzle Bow]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack the door with a Powerful Spell|Puzzle Magic]] <<else>> [[Attack the door with a Weak Spell|Puzzle Magic]] <<endif>>
[[Listen to the riddle|Puzzle Talk]]
<<if $encounter["bribe"]>>[[Try to bribe the door|Puzzle Bribe Succeed]]<<else>>[[Try to bribe the door|Puzzle Bribe Fail]]<<endif>>
[[Hide from the door|Puzzle Hide]]<<silently>>
<<set $choices["hide"] to $choices["hide"]+1>>
<<endsilently>>
Seeing as the door has already seen you, and as there is nothing large enough nearby to hide behind, you simply crouch down in the hopes that the door won't be able to see you anymore.
"I can still see you," the door says, exasperated. "What is it you hope to accomplish with this?"
<<if $encounter["sneak"]>>[[Try to sneak past the door|Puzzle Sneak Succeed]]<<else>>[[Try to sneak past the door|Puzzle Sneak Fail]]<<endif>>
<<if $encounter["wait"]>>[[Wait|Puzzle Wait Succeed]]<<else>>[[Wait|Puzzle Wait Fail]]<<endif>>
<<if $inventory["magicSword"] > 0>> [[Attack the door with your Magic Sword|Puzzle Sword]] <<else>> [[Attack the door with your Rusty Sword|Puzzle Sword]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack the door with your Magic Bow|Puzzle Bow]] <<else>> [[Attack the door with your Old Bow|Puzzle Bow]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack the door with a Powerful Spell|Puzzle Magic]] <<else>> [[Attack the door with a Weak Spell|Puzzle Magic]] <<endif>>
[[Listen to the riddle|Puzzle Talk]]
<<if $encounter["bribe"]>>[[Try to bribe the door|Puzzle Bribe Succeed]]<<else>>[[Try to bribe the door|Puzzle Bribe Fail]]<<endif>><<silently>>
<<set $choices["sneak"] to $choices["sneak"]+1>>
<<endsilently>>
As you try to sneak past, you realize that you can't. There is only one entrance and it is blocked by a very solid, very closed door. And the door can see you.
<<if $inventory["magicSword"] > 0>> [[Attack the door with your Magic Sword|Puzzle Sword]] <<else>> [[Attack the door with your Rusty Sword|Puzzle Sword]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack the door with your Magic Bow|Puzzle Bow]] <<else>> [[Attack the door with your Old Bow|Puzzle Bow]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack the door with a Powerful Spell|Puzzle Magic]] <<else>> [[Attack the door with a Weak Spell|Puzzle Magic]] <<endif>>
[[Listen to the riddle|Puzzle Talk]]
<<if $encounter["bribe"]>>[[Try to bribe the door|Puzzle Bribe Succeed]]<<else>>[[Try to bribe the door|Puzzle Bribe Fail]]<<endif>>
[[Hide from the door|Puzzle Hide]]<<silently>>
<<set $choices["sneak"] to $choices["sneak"]+1>>
<<endsilently>>
You look around and notice a crevice in the stone wall of the cliff. It looks just large enough for you to fit through. Turning sideways, you manage to squeeze through the gap.
[[Enter the cavern|Next Encounter]]<<silently>>
<<set $choices["wait"] to $choices["wait"]+1>>
<<endsilently>>
You stay in the same position and wait. "Seriously, I can see you! I'm a door; I'm not going anywhere. I'm not even capable of leaving!" the door taunts. You continue to wait. Hours pass, the door growing increasingly frustrated, and seemingly, a bit tired. In one fateful moment, the door yawns, opening just a little, and you dive through the crack into the cavern beyond. You hear a faint sigh and grumbling discontent on the other side of the door.
[[Enter the cavern|Next Encounter]]<<silently>>
<<set $choices["wait"] to $choices["wait"]+1>>
<<endsilently>>
You stay in the same position and wait. "Seriously, I can see you! I'm a door; I'm not going anywhere. I'm not even capable of leaving!" the door taunts. Determined, you continue waiting. You lose track of time. Has it been minutes? Hours? Days? The door remains firmly closed. Eventually, you decide to try a different approach.
<<if $encounter["sneak"]>>[[Try to sneak past the door|Puzzle Sneak Succeed]]<<else>>[[Try to sneak past the door|Puzzle Sneak Fail]]<<endif>>
<<if $inventory["magicSword"] > 0>> [[Attack the door with your Magic Sword|Puzzle Sword]] <<else>> [[Attack the door with your Rusty Sword|Puzzle Sword]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack the door with your Magic Bow|Puzzle Bow]] <<else>> [[Attack the door with your Old Bow|Puzzle Bow]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack the door with a Powerful Spell|Puzzle Magic]] <<else>> [[Attack the door with a Weak Spell|Puzzle Magic]] <<endif>>
[[Listen to the riddle|Puzzle Talk]]
<<if $encounter["bribe"]>>[[Try to bribe the door|Puzzle Bribe Succeed]]<<else>>[[Try to bribe the door|Puzzle Bribe Fail]]<<endif>><<silently>>
<<set $choices["talk"] to $choices["talk"]+1>>
<<endsilently>>
The door clears its throat and begins. "I have a bed, but do not sleep. I have a mouth, but cannot eat. I run, but have no feet. What am I?"
<<textbox "$response" "" "Puzzle Answer">><<set $response to $response.toLowerCase()>>
<<if $response == "river">> <<goto "Puzzle Right">>
<<elseif $response == "a river">> <<goto "Puzzle Right">>
<<else>> <<goto "Puzzle Wrong">> <<endif>>"Ha! Not even close!" the door mocks.
<<if $inventory["magicSword"] > 0>> [[Attack the door with your Magic Sword|Puzzle Sword]] <<else>> [[Attack the door with your Rusty Sword|Puzzle Sword]] <<endif>>
<<if $inventory["magicBow"] > 0>> [[Attack the door with your Magic Bow|Puzzle Bow]] <<else>> [[Attack the door with your Old Bow|Puzzle Bow]] <<endif>>
<<if $inventory["magicBook"] > 0>> [[Attack the door with a Powerful Spell|Puzzle Magic]] <<else>> [[Attack the door with a Weak Spell|Puzzle Magic]] <<endif>>
[[Listen to the riddle again|Puzzle Talk]]
<<if $encounter["bribe"]>>[[Try to bribe the door|Puzzle Bribe Succeed]]<<else>>[[Try to bribe the door|Puzzle Bribe Fail]]<<endif>>
[[Hide from the door|Puzzle Hide]]"Ha! you're not ev... oh, wait, you actually got it. Huh, no one's ever gotten it right before. I guess, go in?" The door opens, allowing you entry.
[[Enter the cavern|Next Encounter]]